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CanuckOverlord

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Posts posted by CanuckOverlord

  1. I did an IVA-to-Mun and landing mission (though admittedly not in real time), and it's really not that hard. Sure it's comforting to see the ship, but between the radar altimeter and compass ball, all the info you need is there. Especially if you're Ok with using mp view. If you want to see the outside of your ship to check everything staged right, just EVA.

  2. bWhm9.png

    EDIT: THE IMAGE IS OFF BY A FACTOR OF 100, ACTUAL CARGO REQUIRED IS 5U

    tl;dr rules:

    SSTO ala K Prize

    Carry at least 5U in cargo, you can\'t use the cargo to help you

    Have an escape system that can de-orbit itself

    Please note that I will not keep track of winners because I don\'t visit the forums often enough for that. This isn\'t a competition, it\'s a challenge to test yourself against. Have fun. Mods allowed except cheat mods, again, this is up to your discretion. Sorry for the terrible anti-aliasing on the font, I\'m too cheap to buy Office so I\'m using LibreOffice.

  3. I believe this is the best possible without using the fuel exploit. Landed on KSC terrain, so I assume 'line' is a given. Three parts off the pad, three parts landed.

    Awards:

    Stock : No mod parts, +350pts

    Survivor : All crew survives, +500pts

    Line : Craft launches following an almost perfect line, +800pts

    Ascent speed : Highest speed is achieved while climbing, +1000pts

    Total points (using top speed from end-mission screen):

    2,852.3

  4. It likely won\'t work come 0.16.1. Going by the craft file (it uses mechjeb so I can\'t open it), it uses aerospikes to fly, so likely doesn\'t use full throttle on ascent and during circularization. In 0.16, this saves you fuel due to a bug.

    0.16 craft will only survive the 16.1 update if you can orbit them using full thrust at all times.

    So the Unity V will survive the update but be a pain in the ass to land, because you can\'t just idle your way down?

  5. This only applies if you have a rocket capable of making orbit, so take it with a grain of salt.

    [list type=decimal]

    [li]Launch[/li]

    [li]At 10km, tilt east a bit[/li]

    [li]Burn until your apopthingy is where you want it[/li]

    [li]Coast to apopthingy[/li]

    [li]Burn at the horizon like a mad mo\'fo\' until your orbit is good enough[/li]

    [li]???[/li]

    [li]Profit[/li]

  6. About god damn time, I finally managed to do it.

    http://imgur.com/a/i28bx

    ^imgur album. Took two flights for my not to get ADD and actually take enough pictures. Stock 16.0, no Mechjeb involved. Ship is the Unity Orbital V SSTO.

    Attached is the .craft

    Instructions to fly:

    1. ASAS on immediately

    2. disengage ASAS near end of runway, pull up. Your nose will raise after you drop off the runway.

    3. Point upwards about 70-80 degrees, facing due east

    4. Disengage jets when out of jetfuel (or they\'ll eat your rocket fuel, those greedy bastards), raise gear

    5. Raise apopthingy as desired

    6. Circularize orbit as usual

    5. Burn whenever to de-orbit. Just try to land on flat land.

    7. Keep nose slightly above horizon and engine on lowest setting for last 4km vertical

    8. Touch down and blow the chute.

  7. Poor old Jeb!

    Stranded on the Mun after he totalled his Munar Rover probe cart... not like him at all, that...

    So we sent Bill & Bob (and don\'t forget Siglock!) out to rescue him with a heavy 2.5m-based Munar Rescue Lander, complete with DamnYouJapan\'s crewtank (seats 5). It also had a laser as 'Jeb said it was a good idea and had a spare one'

    It features 4 very powerful landing engines, which can be dumped for the return trip, using just the small retro braking disc underneath.

    Amazingly I manually landed it first time 1.1km away from Jeb. here\'s Bill outside basking in the achievement of a nice safe landing with plenty spare fuel for the return trip:

    WuP81.png

    Joe 8)

    Future\'s so bright he\'s gotta wear shades.

  8. Just a note, I\'m not saying the devs did a bad job with the map. They did it fairly well, better then many fake maps. (I\'ve seen ones that are simply land-water inverses of Earth and claimed to be an alien world...)

    So, upon close inspection of the map of Kerbin it\'s obvious that KSP resides in a very poorly obscured Africa. The trick comes in looking beyond the 'hehe it looks like Africa' and seeing the greater picture. For example, albeit enlarged relative to Africa, Hispania exists. Europe seems to have been mostly removed, or rather moved elsewhere. (See - Ireland in southeast). Russia exists quite fully, Japan is half-formed and peeking out of the Asian landmass. India appears to have split off and downwards.

    In the northwest, Central America has been removed and North America\'s top half exploded into a super-continent. However, the California coast and gulf coasts are recognizable, as is South America.

    Feel free to extrapolate further.

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