gabmaia
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KSP2 Release Notes
Everything posted by gabmaia
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
In RT1 you could edit that number somewere in the settings file, and with the in-game settings UI. Can I do it in RT2? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
nevermind, i'm just stupid, got it. I didn't realize you had to press enter to set the delay. Sorry for wasting your time... -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
Or i'm just utterly stupid, or there's something wrong with my version, because i've been trying that since yesterday and the command executes in the moment i press enter.... -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
In RT2, how exactly do I set a burn for t minutes in the future? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
About the delay thing: i saw the artificial delay box, but couldn't figure it out The "if x then y" system sounds amazing, really looking forward to it!! And by import manoeuvre node I mean, if you set a manoeuvre node for a 30s burn, 60 seconds from now, the function will create a corresponding entry in the queue. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
Pure genious -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
Ok, ive been playtesting a while and here is my feedback: -I know you can add hiatuses by making 0% throttle burns, but a "wait" button would be nice -I think that the computer button should toggle it, not always open another window -The "x" button on the queue is a little confuse... -maybe a parameter for "execute when altitude/true altitude is" (would be nice for landings) -Would a function for "import maneuver node" be too cheaty? Thats it so far, sorry if some of those things are already been worked on -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
gabmaia replied to nobody44's topic in KSP1 Mod Releases
Okay.. Well, i can open your plugin on the loading screen. You should call that a feature! -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
gabmaia replied to nobody44's topic in KSP1 Mod Releases
Amazing mod!! My feedback: -Solid fuel price is too high -Should be visible in VAB -??? -
Wow, that is awesome!! I've read them a few years ago, so I might be mistaken...
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if anyone here thats an Asimov fan could make "spaceship and sun" imperial flag and/or a Foundation one it would be great!!
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Assome plugin man!! I think applying brackets to the simetry placed parts is the way to go! Also, I would like to suggest that you show each part's electrical consumption and storage... But maybe that's a whole other plugin... Keep up the nice work anyways!!
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
I`m getting a huge framerate drop with 6 comsats with 5 dishes and 1 antenna each, at 1000k orbits. I had a similar configuration on .19 and it didn`t affect my performace... It`s not nescessarely your mod, but the sats are the only thing in orbit, and have no other mod`s parts in them. I also have LAZORS installed, with loading distance set on "short". -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
gabmaia replied to JDP's topic in KSP1 Mod Releases
Did a quicktest on .20 and everything seams to be working... All shiny!