flyingmonkey
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Bottle Rocketeer
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[SHOWCASE] How Does Your Kerbal Drive To Work?
flyingmonkey replied to josea74's topic in KSP1 The Spacecraft Exchange
Jalopy Mk1 After a few tweaks and a complete redesign: Jalopy Mk2 Both are completely stock 0.19 (I think) Going to see what new designs I can come up with -
Lazor system AFAIK.
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Fun with Save File Editing (Instant Orbits for 0.14)
flyingmonkey replied to JellyCubes's topic in KSP1 Mod Development
If you guys have PowerTech mod and would like 8 satellites in geosynched orbit at 45 degrees apart, take this: { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 1 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 0 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 2 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 2699.78 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 3 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 5399.56 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 4 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 8099.34 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 5 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 10799.12 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 6 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 13498.9 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 7 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 16198.68 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } } VESSEL { pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 8 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 18898.46 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL } }VESSEL -
Cut out the escape velocity part of the challenge and leave it as any eccentric orbit - that makes it a better challenge. That way you can\'t just fly straight up with a few SAS modules. Think I may have a ship that manages this, I\'m going to test it.
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It's not possible to get an upside-down model for that Retro Rocket module? I tried myself but fail at modeling, and Milkshape doesn't import .DAE for a quick rotate fix. Basically, I'm after something like 3.30 in this video: http://www.youtube.com/watch%3Fv%3Dryr977yjdr0 I've got the CFG working, just looks funny when the rockets are facing the wrong way.
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It doesn't really go into details about what visual FX there are to choose from, in relation to colour of smoke trail sizes. From what I see looking at parts, there's just yellow and blue, with light and medium trails - anyone know of other colours or if there's a heavy trail? I'll edit it around and see if anything else works.