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Shiftyeyesshady

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    Rocketry Enthusiast
  1. Its also helpful for planets with thinner atmosphere too.
  2. Yes Please. Theres a lot of potential for science experiments in space, and cameras would be a great start.
  3. I would not call a three engine SSTO a small SSTO, or even most two engine SSTOs.
  4. The thing I've discovered with it, and what a lot of people seem to have figured out as well, is that the RAPIER makes very small SSTOs possible when they really weren't before. They seem to work best on Small to Medium craft, but the older methods seem to work best once you start going big.
  5. Maybe the way you build your probes, you don't need it. Can't account for the way other people construct theirs. Personally, I would definitely have a use for this part.
  6. Most updates do usually break mods in some fashion. Usually, Squad changes some underlying code in development, if a Mod relies on that code in any way, thats where functionality breaks. Part mods are generally more resistant to breaking in updates, but things like Mechjeb and the like tend to not work right away. You can always wait to update until your favorite mods get brought up to date if you're concerned it would badly effect your play style.
  7. For the space center, once we have to worry about dropping bits of debris on our buildings, the launchpad should probably be a bit further away from the complex.
  8. I always send a refueling station ahead to any planet I travel to. It's usually just a pair of orange tankers, a few batteries, some solar panels, and a probe core. I rarely have to use it, even. But its nice as a safety net.
  9. I tend to attach probe cores to upper stages so I can deorbit them easily enough.
  10. Land on your head! (It's not like they use that part much.) Occasionally they bounce!
  11. You can always set in steam for it not to automatically update your game. And if memory serves, Harvester did some magic to actually allow you to downgrade to the previous version. That said, I like resets. Coming at the game again with a blank slate every now and again is fun. I can see why it would annoy a lot of people though.
  12. Thats really the only mod I want to work in .21, everything else is a "would be nice." That said, Remotetech and Kerbal Alarm clock are the only other ones I like. I like the mods that add difficulty to the game generally, but the Alarm clock is just a nice anti-frustration feature.
  13. Having problems selecting the map sat at all in the flight scene. Also no Mapsat buttons on the interface. Think I'll set this aside until the next version.
  14. Crap, so even though it's orbiting out past minmus, it needs specific targeting because its still technically in Kerbin SOI. Time to launch a new module then.
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