FriedMunCake
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Everything posted by FriedMunCake
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[Video] Barrel Roll - Kerbal Space Program Style!
FriedMunCake replied to Zipbox's topic in KSP Fan Works
Cant... stop.... replaying....... Can you make a ten hour version? That'd be 10 hours well spent XD -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
FriedMunCake replied to l00's topic in KSP1 Mod Releases
Would there happen to be a way of making the Kosmos Pack Solar Panels to make ZO2? -
Build a satellite, using the same satellite and orbit get into the following altitudes: Around Kerbin Geostationary 2,869,29 11,390,791 Inclination 0 Around The Mun 2004 km Around Minmus 2004 km Inclination 0 Bonus points awarded for a kerbal at the same orbit around 90 degrees from the satellite, I cant do a manned satellite due to having the zoxygene mod and it will add tons of weight Some of My screenshots are attached... I'll send the craft file to anyone via pm if they want the satellite I used (Orbiter 3) Orbiter has MechJeb and Novapunch.
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I have made two space stations and I want it in Orbit, I have Mechjeb, Zoxygene Mod, EPS (came with Zoxygene), Damned Robotics and Damned Aerospace Crew tank. I am hesitate about editing the persistence file, I will only do so if I see no other way If you think I am crazy for making a space station when docking isn\'t included, well then I think you\'d like to look at Damned Robotics, I made docking clamps out of that.
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[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
FriedMunCake replied to l00's topic in KSP1 Mod Releases
But there is no Zoxygene? -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
FriedMunCake replied to l00's topic in KSP1 Mod Releases
What does this mean 'Dead ships can be reclaimed'? Great Mod By the way. -
Orbit around Minmus and land using jetpack
FriedMunCake replied to nolimit's topic in KSP1 Challenges & Mission ideas
You know, the second challenge is probably the most efficient rescue system, except you just head for Kerbin when you get in. -
Can anyone rescue Ed Kerman?
FriedMunCake replied to Exodus's topic in KSP1 Challenges & Mission ideas
I accept this challenge. -
To Mech-Jeb or not to Mech-Jeb, that is the question...
FriedMunCake replied to Vostok's topic in KSP1 Mods Discussions
END THIS DISCUSSION! Please? Okay... Thank you, I agree with the above, 1000%! whadam! kaboosh! bing! bam! Whatever! -
Jump from one ship to another in space
FriedMunCake replied to BlackMarine220's topic in KSP1 Challenges & Mission ideas
I\'m going to attemp this in 5-10 mins, will edit when done. -
Don\'t worry... I\'m a terrible pilot, I have only Orbited with Selene One, The resuce space craft blows up on the launch pad and I have only orbitted once with Selene One and that was mechjeb( I tried with out = Kaboom ), and another compact lander type thing that is a fuel tank, a parachute, Aerospike, tons of ladders and landing legs sticked together with loads of duct tape, that too only orbited Kerbal with mechjeb, no fuel for a trans operation. I havent reached the Mun, ever, not even a proven Minmus rocket gets me to the Mun. I havent even thought of Minmus yet. Heres proof:
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My pleasure. ;D The only thing that I suggest you do is get someone (for example me, I\'m full english by the way, also I\'m not forcing you to choose me for the thing I am explaining.) to spell and grammar check it for you(P.S. I have a unique and clever spell and grammar checker program I could use, same little note I added to the previous objects in brackets) and you could also ask them to check if it makes sence, I am suggesting this because as you have said, you are not english speaking and it could look professional after it is checked, I am only suggesting this, not forcing you to do that, it\'s fine if you would like to have it so every piece is your own, I know some people who do not like help in some projects because they would feel as if they had not accomplished it themselves. (You could just delete the previous picture, move it in after the low quality one and the explanation would be that the second was taken after or just have the explanation I have just said and all you need to do is remove the message (remember to remove the bits talking about this if you decide to get rid of the message saying the thing I am suggesting for you to delete.))
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I think your story is great! (Please don\'t think I just made this positive feedback just to say what I say in the next parenthesis(brackets)) (On that one you said it was done by a personal camera, it\'ll make sence and seem cooler if you got rid of that little notice. It will make sence because you know when TV was bad it was in black and white and they had small TVs and stuff like that. I will remove this bit if you decide to get rid of it. (I\'m not trying to bribe you, just if the notice was removed this message would give away that it was there.))
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I had this bug when I didn\'t have the new pod, some other addons do this, I think it might be mechjeb because I have no other plugin installs, I am dead serious about the cure in the spoiler. I am serious about this The cure happen when I was launching my unmanned mechjeb rocket and when the boosters split off before running out of fuel it crashed into main column, causing lag and a explosion, everything survived apart from the boosters and my portraits were fixed.
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I have a question, would it be possible to make a version where it has all the launching and such of the players and you can see it, but it limited to, say, 2 players on a LAN connection. Doesn\'t Kessler work on the basis theres the host and signal is sent to there, put into one file and then it distribute the same file to everyone, or does it have the signals sent into the server which up dates with the other parts as it syncs then it is checked via the host the sent from the host back to the server and from the server to everyone. To put it more simply: Theres a sky in a thunderstorm, does the lightning go up from the small clouds and up to the giant cloud and that sends it back after sabilizing the voltage, or does the lightning goto the middle cloud the up then down and distributes between.
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Sharing the persistent.sfs file?
FriedMunCake replied to pebble_garden's topic in KSP1 Gameplay Questions and Tutorials
I have not tried this but in theory it could work, the only thing what if Player B has a thing... say a flag on the Mun, and doesnt want delete it, player B wouldn\'t like it overwriting his/her persistance file. -
[Stock 0.16] 3-Kerbal Lander "OrionX1"
FriedMunCake replied to deadshot462's topic in KSP1 The Spacecraft Exchange
I went to the launch pad with this and my game just lagged out, everything was extremely laggy and I eventually had to turn off my laptop by the power button. -
Step 1: Download the plugin Step 2: Right-click the file in it\'s containing directory and click 'Extract files...' Step 3: Direct the extraction to the KSP folder, make sure it is the right one, and when it is done visit the KSP folder. Step 4: Open the created folder and copy the contents, close folder. Step 5: Paste in the folder 'Plugins' Step 6: Delete the folder created by the extraction process Step 7: Run KSP, Use a older rocket or build a new one, get a MechJeb part from the controlls tab and attach. Step 8: Goto the Launch Pad and click a bar at the side saying mechjeb. Step 9: Click some thing you think will need, Step 10: Press the questionmark in the corner of the window of mechjeb to find out details about this utility.
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I have been having trouble with Orbiting, I am rather new to KSP altogether, so I have a rocket (TR Mun Rocket II) and it\'s a one man rocket for the Mun, since I am new to KSP I made the rocket rely on mechjeb for orbiting. I get fair way up but the rocket just stops and doesnt thrust any more, I am not in a orbit when this happens... far from it and the Ascent Auto Pilot says Gravity Turn but it just makes me slam in to the middle of Kerbin, I have to rely on my special final stage (nick named: The Mushroom) to get Jebediah safely home.