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Freddman

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Everything posted by Freddman

  1. The probe parts are from Mechanical Mouse's Satellite Pack. http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released%21%21%21
  2. Nice! I started off by sending an un-manned probe, followed by a two-launch mission, one lander and one rendezvous and return. http://imgur.com/a/MuNup - Probe http://imgur.com/a/QH5JH - Lander (Managed to land < 80km from the probe!) http://imgur.com/a/Y3Frv - Rendezvous and return
  3. Picture gallery taken of my first probe that I sent to Duna: http://imgur.com/a/MuNup
  4. If you change the engines to 'state = 1' after you decouple in the persistent.sfs file, the engines will work 'as intended'. Perhaps this can be incorporated into a future release if the plugin?
  5. And more awesome, because then you get to do a rendezvous before you head back home!
  6. I'm hoping for this. Iv'e managed to do a Apollo-style landing on Minmus, but that required tampering with the persistent.sfs file so I could command my lander after it was jettisoned.
  7. I get this issue my self from time to time. For me it helps to run the game in windowed mode, and while the game is booting up, as soon as the SQUAD logo disappears and the 'Loading' screen starts I click and drag the screen around (the window turns black while dragging it around). I usually drag it around for a couple of seconds, release to see that it starts loading, then drags it around a little more. When it reaches around 20-30% loaded, is stop dragging it. Works 99% it of the time.
  8. Awsome! I did a crew-replace earlier, Jebediah got to go home while Bob took over.
  9. This is my first Mun base. All stock parts except for MechJeb which i used to get it into orbit. It get\'s to roughly a 140km transfer orbit then to 40km orbit around Mun, there is plenty of fuel in the base itself for steering on the way down. I only used up the 2/6 fuel tanks sense there was some fuel left in the transfer-stage for a de-orbit burn.
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