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Everything posted by ReventonHawx
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From what I understand, Kerbal Konstructs (required for this mod) and Real Solar System don't work with each other right now. It was discussed very briefly in the Kerbal Konstructs thread with nothing coming from it other than the author mentioning he'd look into it eventually. Pretty much a waiting game. That being said, I haven't tested the most recent version of KK but there is no mention of it being fixed.
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[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
As @Tristonwilson12 stated, I doubt that's the case, mainly because from what I've heard, they're fairly open to the idea of people learning about their rockets even though they don't seem as vocal as SpaceX or NASA might be. The whole SNC thing was really stupid and, not that I know much about the legal system, if the author would've actually taken it to court, I doubt it would've had much of a leg to stand on. He wasn't trying to undermine them, if anything, he was promoting them. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
If you're handy with torrents (yes, there are legal uses for them, like this) you can still download all the mods that were on KerbalStuff but if you're not, I would highly suggest you wait. At least we can still get old mods and versions that might not have been kept up. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Wouldn't think be something you could make on your own with some procedural parts and fairings? I've put together a Falcon Heavy with a Centaur Upper Stage (third stage), much like how some Titans flew. It works great other than the fairing was huge, again, much like the Titans that flew Centaur Upper Stages. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Maybe when he reworks the Atlas pack he could look into it but I think that really would be something better as an add-on like other payloads. That's really up to him though. It's a cool idea though! -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Jamesstewart97 Running RSS/RO and FAR (of course) I have a similar issue unless I do my reentry burn just right. Too late and you'll at least lose engines, if not more and too soon and you get going to fast before the landing burn and do the same thing. FAR has always been funky with the overheating and aero-failures since the reentry heating affects went stock. I would suggest doing a proper reentry burn and/or turning aero-failures/stresses off in FAR. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Natskyge Yes and no. I think the Atlas works with current RO configs but I haven't checked. I put together a Falcon 9 "Full Thrust" unofficial Realism Overhaul MM patch and posted a download to it a page or so back. Here's the link for your convenience -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ahh yes! I can finally update to 1.0.5 (I think)! Also, anyone want to try an early version of my Falcon 9 Full Thrust RO configs? I gave them a quick test in a 1.0.5 RSS-RO build and it seemed to work fine. ISPs might seem off but it was the only way to get the right weight-to-burntime-to-thrust. Any other criticisms and/or edits are welcome! CLICK HERE FOR DOWNLOAD and then it should be a simple drag and drop into your KSP directory. Includes the config and the CRAFT file because I had to do some wonky things with the nodes to get the first stage cold gas thrusters working. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'll start converting mine into MM configs if people are interested. Should cover at least the Real Fuels (KeroLOX and nitrogen) and remote tech. Any other mods I should be aware of? -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
From my own experience, you really need a decent computer to capture high quality footage for KSP since KSP is such a CPU hog. Some good options to use are Fraps (of course) but it's limited on the settings the last I checked, Dxtory is good for lots of settings but like Fraps, you gotta pay for it. A good median for free and quality is OBS but it takes quite a bit of trail and error to get it working well and looking good on your computer. I won't delve into too many more details as there are plenty of other places to find this info you could always message me and keep the thread on topic -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Delta_8930 taking a quick look at the laztek gridfin config, it looks like he makes them control surfaces and then animates them to deploy. Who knows how well that works with aerodynamics though. Might slap them on KK's F9 and see what happens -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Technically they do simulate roll through reaction wheels. It's usually frowned upon in the RSS/RO community but it works so I'm not gonna complain. Again, this was explained a couple pages back -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I was actually just thinking of this concept earlier today while watching an Atlas V 551 launch from earlier this year. Didn't get around to trying it though. Maybe put some small wings and landing gear on them for recovery? Got something to try the next time I launch KSP! @Buzz313th Have you tried any of the memory-saving tricks like forcing open-GL or the Active Texture Management mod? You could also resize the textures yourself if you know what you're doing or if you're a real power user, try 64-bit KSP. Just a disclaimer though, do NOT try the last two unless you know what you're doing. I would highly suggest trying the first two before even looking into the second two options. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
For my Real Fuels config, I had to raise the ISPs of the Merlins above what their estimated ISPs are to get the correct thrust-to-weight-to-burntime. Of course, we don't know the offical ISPs of these "full thrust" models yet as they haven't been announced. Currently I have my configs just making new parts so they don't overwrite the originals but if anyone is interested, I could make a quick Real Fuels MM patch for the "Full Thrust" model using my current configs. Also, anyone who is still playing on 1.0.4 as I am, you might find that the Merlins spam the log with null-refs. You have to remove the "FXModuleAnimateThrottle" module as it is not in 1.0.4. That can be done with it a simple MM patch as well. Other than that, it works fine in 1.0.4 even though it's not built for it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
How very kerbal of you does make me wonder if SpaceX will ever do a super heavy though, especially with the capability of returning those core stages, maybe to bridge the gap to the BFR. I won't go too off-topic though. When can we expect the BFR KK? (Just kidding) -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm not missing something here, am I? Wasn't like this until the 2.0.1 update. Rockets still work great so no big deal, just noticed it as I was messing around with the F9. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Most of the blackening on the first stage body is soot but I do believe they have ablative paint on the legs and possibly the bottom of the first stage body, unless they changed it out for something for fire-resistant since I last heard that. Either way, it would be cool to have that feature implemented. EDIT: Just saw your textures. Looking good! -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen I gotcha. Thanks for explaining. They work great the way you made them, I was simply curious if there was a reason you hadn't added that animation and I see that it just can't be done in KSP. You really seem to have done your research so I will just stop questioning what you have done now -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I am curious about the gridfins. I know this is only the F9R but here you can see that the gridfins not only pivot up/out but rotate for roll control. Yours work great, just a small nitpick. From what I've experienced, control surfaces can be difficult so I can't really complain. Also, I would definitely wait until better pictures are released of multiple F9FTs. A thought that came to mind when I saw people discussing why they haven't started using black landing legs, maybe they are using some older hardware from the non-FT models. I'm pretty sure there were still a couple of non-FT boosters that were set to fly before the the CRS-7 accident, including the JASON booster out in Vandenburg. I'll read up a little more on it though. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I was gonna suggest you get the fairings working in 1.0.5 on the other models but definitely take a break! You definitely deserve it after putting all that work into the SpaceX pack. Loving the pack so far! -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I will look into starting RSS configs tonight. The F9FT might be a little tricky depending on what info is out there and how RealFuels handles the "superchilled LOX" but I'll give it a go. I'll look into realplume as well as I have messed with that as well on other engines. The F9 1.1 should be pretty easy since I had a lot of those configs made up from Laztek's pack. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Sorry, I shouldn't have mentioned it. I was only mentioning it in passing as I saw it right before I posted about KK updating the OP but not the download. I'll stick to /r/SpaceX -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
ReventonHawx replied to pingopete's topic in KSP1 Mod Development
Honestly I would say at this point, just wait for 1.1, unless it's going to take EVE and scatterer forever to update to 1.1 themselves. Could someone who is somewhat knowledgeable in the EVE and scatterer settings make a quick and dirty fix? Might even look into it myself. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
What a tease. Updated the OP but not the upload yet. Think I am just as excited for the update as I am for the actual launch Elon just stated 5 minutes from static fire test by the way, which is probably happened by now if it wasn't reset. -
[1.7.2] KK Launchers - Delta, Atlas Pack
ReventonHawx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
On the 401 right outside (or inside) the AFS gate? That's where I usually watch from.