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matttay99

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Everything posted by matttay99

  1. In the animation I'm producing, the device at the back of the ship creates a wormhole which surrounds the ship and allows the ship to travel FTL. I haven't given much though as to exactly how it works. Its largely based on the wormhole machine from Contact but moves the whole ship instead of just a small pod. The model is still largely a WIP, but the art style is final. Another still: http://i.imgur.com/zQpQGtz.jpg I'd happily produce a solar panel pack if I can find someone who knows how to give them the right attributes and get my animations working within Unity. I've also found the Gigantors to be a touch weak considering their weight! Same for other instruments, would be great to make them if someone could get them integrated.
  2. Thankyou very much! The panels in those renders are not to be imported into KSP... those assets are for an animation i'm working on, but I appreciate that very thin elements wouldn't render all that well in game. I hadn't really though about it! As for efficiency and poly count, that is the main reason for my post. I'm looking to improve my modeling and texturing where efficiency is concerned. Usually my work has few restraints on poly count or texture size as nothing is rendered real time and is usually being sent to a farm! Will check the addon request forum! I'd very much like to help out on a project and see my assets in a game that I love.
  3. Hi there KSP modders! I'd love to help out with any modeling requirements you might have for your projects, and i'm offering my services! My day job is motion design, so it involves a fair bit of modeling and animating, but not much in the way of texturing and I haven't a clue about unity! but i'm willing to learn! A recent model from a personal project detailing the unfolding of some solar panels http://imgur.com/a/ag37k Please let me know if I can help with anything!
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