

vat21s
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About me
Rocketry Enthusiast
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Make a stock hover board and ride around the KSC
vat21s replied to TechTier's topic in KSP1 Challenges & Mission ideas
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Kerbal Space Center Ultimate Race
vat21s replied to RussaX's topic in KSP1 Challenges & Mission ideas
I may give it a shot. -
1.5 reentry killed me?
vat21s replied to ROXunreal's topic in KSP1 Technical Support (PC, modded installs)
What version of FAR are you using? I'm having the same issue. -
Least ∆V to Circular Jool Orbit.
vat21s replied to vat21s's topic in KSP1 Challenges & Mission ideas
LKO, This is a transfer efficiency challenge afterall. -
Inclination doesn't matter, Final orbit must be lower than, Vall's Orbit. To clarify this is a gravity assist challenge, Scoring will be calculated by ∆V saved. Return is not required. Scoring system ∆V Expended - 8080ms = Score Rules ====== -No cheating(f12,Kraken-drive,Excessive part-clipping,Infiglider(If that is still possible)) -ISRU is allowed but you must record your Collective ∆V(If you use 1000m/s and go refuel and use another 500m/s Your total is 1500m/s) -∆V starts counting in orbit. This is a transfer efficiency challenge after all. -Screenshots of gravity assists are needed(KER or MJ should be open at this time to prove your ∆V usage) -Screenshot of launch and orbit is needed. -Screenshot of aerobreaking(If done) is needed. -Screenshot of Final Circular orbit is needed.(It doesn't need to be perfect...) -Information and Piloting mods are allowed and recommended. -Procedural Fairings is allowed ( I believe the stock ones don't secure the cargo well enough. ) =========Leaderboard===========
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Cluster Missile - Kerbal Warfare Program
vat21s replied to DJ Daemonix's topic in KSP1 Challenges & Mission ideas
How exactly is blast radius calculated? -
I find that jet engines are a great starter node for funds, Accept aerial surveys near the station,(Past the desert area is too far) and below 12,000m. Anything above cannot be done with the Standard jets. These contracts provide about 80k and 6 science and a bit of rep on Standard Hard.
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Valentina and Jeb are dead, They died in aerodynamic failure during reentry of a sub-orbital tourism rocket.
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Drekevak XXX Battlecruiser by Zokesia Skunkworks!
vat21s replied to zekes's topic in KSP1 The Spacecraft Exchange
Download is down -
Hi, I've revived this challenge, Original can be found here The Challenge: Build a plane that carries the most Kerbals as possible to the secondary runway on the island and back Rules: 1. stock or mods (inform me what your using) 2. Kerbals must be in Chair, Command pod, or the Hitchhiker 3. Must land safely 4. Cannot drop anything 5. Pictures of achievements and Scoring requirements or it wont count 6. No alt+f4 7. Stock leaderboard includes Info Mods. Scoring: 1. How much does it look like a commercial Airplane Ex: Boeing 747, Airbus a380, Etc.: Max 20 points 2. How many kerbals does it hold: 1 point per Kerbal 3. How stable it is: max 10 Achievements: Worth 15 Points Each Rocket Plane: Use rockets, and no Jet Engines Do a Barrel Roll: Do a Barrel Roll Duh... (not to be confused with aileron roll) Just One More Seat: bring 25+ Kerbals Worth 25 Points Each Cruising Altitude: fly to 10,000m before landing Emergency landing: Land safely with wheels retracted Safety First: don't exceed 3g's International Flyer: fly across the ocean from the second runway, land, then fly back to the KSC runway (ask for clarification if needed) Electrical problem: do the challenge at night with no lights (includes landing gear light) Worth 50 Points Each Strutless: use no struts Being Frugal: use 1 Tank Scoreboard Stock 1. Scoreboard FAR 1. Scoreboard Modded 1.
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The Ferret-II, Can you see any obvious issues?
vat21s replied to vat21s's topic in KSP1 The Spacecraft Exchange
Droptanks for a little extra range in survey contacts -
The Ferret-II, Can you see any obvious issues?
vat21s posted a topic in KSP1 The Spacecraft Exchange
Can anyone see and obvious flaws in this craft? http://url.ie/vv2d -
HELP. cannot dock.
vat21s replied to RadiaDaku's topic in KSP1 Technical Support (PC, modded installs)
You need to edit your persistant.sfs and Repair the docking port through that, Theres plenty of information on how to do it on google. -
Running mac so, I don't think I have DxDiag, As for logs, It fired none It seems that the game didn't register it was doing anything abnormal, Zooming out Turned it back into something like the First Picture but spazzy. I find that this issue is caused by an overload of textures trying to render. I noticed something weird is going on in the top right Using: -Fine Print -Kethane ( Seems to be incompatible with Unity?, May change to Karbonite and see what happens) -Alarm Clock -000Toolbar -StationPartsExpansion[Removed it was causing issues] -ScanSat -Engineer -RasterPropMoniter(I don't remember getting this one must be a dependency) -NearFutureProps(Another Dependency) It's too long to Spoiler http://mypastebin.com/pK0fg7NWIwza