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ocf81

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Everything posted by ocf81

  1. I can't find a thread with this challenge, so I thought I'd put it up here. Title basically says it all: - Get to Laythe from KSC - Land on it - Get back to Kerbin and land near KSC. The rules: -Stock parts only. (no automation or custom parts whatsoever) -You can use any kind of trajectory. 3 categories: 1: Fist to attain 2: Lowest total trip time 3: Cheapest ride -10x bonus for landing a 3 man capsule
  2. I haven\'t been able to try yet, but your post has certainly given me a rough idea how long it takes/how much delta-v it will take and when to launch from the Mün. THNX!
  3. Unfortunately Wx_Echo\'s orbit mechanic hasn\'t been updated to include Minmus. Thank you for your suggestion though, it\'s much appreciated What I\'m trying to do is go from the Mün to Minmus. Preferably when they\'re near either their ascending or descending node, so I don\'t have to aim out of the Kerbin\'s ecliptic plane, but I\'ll also try it when they are very close together somewhere else in their orbits. Come to think of it, I think that, in addition to the mission timer, KSP needs a date/time system so you can determine launch windows or calulate launch windows.
  4. That would be true if launching from Kerbin, but I\'m launching from the Mün. Since the Mün is orbiting the same body as my target, it isn\'t as simple as a Kerbal based shot where you start at the center of the (locally) dominant gravity well and everything is relative to that well. With a Kerbin based shot you do an injection shot when the target is on the horizon and hope then for the best. The relative speeds of the launch body and the target body make it a tad more complex. (although I suspect that it should be possible to do it unassisted once I\'ve found a few good rules of thumb) In the case of Minmus, its inclination adds to the trouble as well. You have to make an out of plane orbit which shoots in the right direction taking in account the curve and the travel time. BTW, I did end up on Minmus several times, but most often I need to so some orbiting and quite a bit of orbital adjustments around Kerbin to be able to intercept Minmus. I want to eliminate that time and manoeuvring as much as possible so I can try to do it with a smaller rocket.
  5. Ok, I\'ve managed to land this huge rocket on the Mün which is capable to travel a lot further still (using only stock parts 8) (save for the huge lander legs from NovaPunch pack to land the bigger stages)) Now I want to go to Minmus but I can\'t figure out the following: 1: the optimal launch window to reach Minmus. 2: The right escape velocity to get to minmus in one shot. The first is caused primarily because I have no Idea what the travel time is when launching in the optimal window. I know that I need to launch a little ahead of minmus, but I often miss and need extensive corrections when I miss to save the orbit to prevent going around Kerbin a few times before reaching Minmus. I believe the second is more or less because KSP can\'t look ahead more than one SOI, but I reckon there should be a way to calculate the proper speed. Sometimes I am to slow and need an extra burn, sometimes I shoot straight into the Sol SOI. The margin seems to be small if you want to do it in one jump. Does anyone know of a calculator for KSP which can help me with this?
  6. I\'ve donated $10 on the 21st of september No confirmation mail yet.
  7. To show you what I needed it for, this is what I had in mind:
  8. I meant reverse as in mirrored to have the tip of the triangle point outward. Not a 3 -> 1 'Inverse' coupler that would let the top converge from 3 mounting points to a single mounting point below. I basically need to rotate the part in the picture to be rotated 180 degrees along the vertical axis. I hope there will be struts to stabilize the designs somewhat somewhere in the near future.
  9. I'm in the process of building a rocket which should be able to lift some big load into orbit. (I know, everyone is doing that) I need a reverse TVR-1180C Mk1 Stack Tri-Coupler in order to get a symmetrical design. I'm awful at modding anything but cfg's. Is someone willing to make that for me? (and others in the Kerbal Community?)
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