nsnipe
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Bottle Rocketeer
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After RasterPropMonitor KSP will never be the same... Mihara if you have any interest in Arma3 could you mod some monitors for helos and planes? Just kidding
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
nsnipe replied to damny's topic in KSP1 Mod Development
I said "Soon winky-eye"... If there will be interest I'd say - first alphas will start popping out in 4-5 months. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
nsnipe replied to damny's topic in KSP1 Mod Development
Soon http://forum.kerbalspaceprogram.com/threads/58239-Van-Allen-Belts-and-Planetary-Magnetospheres -
Van Allen Belts and Planetary Magnetospheres
nsnipe replied to Fractal_UK's topic in KSP1 Mod Development
For radiation belts it could be number of torus objects with some gradient textured halo shader. As for magnetospheres... - I have quite strong sense of dimensional space, but in this case i've no idea where to start... Or - both could be just plane with texture of intersection (2d). -
Van Allen Belts and Planetary Magnetospheres
nsnipe replied to Fractal_UK's topic in KSP1 Mod Development
Awesome, I always wanted this in KSP. But as a separate plugin. Could it be possible to visualize those in map? -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
nsnipe replied to BahamutoD's topic in KSP1 Mod Development
I love your mods B. You filling all the niches I was planning to do myself. Service/lander module is a must in every rocketeer's space program. Recently i stumbled upon problem how to hide all the science and service stuff below the pod - answer: Hollow fairings. I'm still not sure about shielded docking-ports, but I'm definitely gonna find a use for them... Keep making m8. -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
nsnipe replied to BahamutoD's topic in KSP1 Mod Development
Or you can make landing legs legs as separate parts... -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
nsnipe replied to BahamutoD's topic in KSP1 Mod Development
A simple but absolutely incredible add-on. It should be a stock part. BTW if you'd clean up the mesh around rcs ports that would be awesome. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
nsnipe replied to Normak's topic in KSP1 Mod Releases
Mechjeb... -
Now when you said it - it actually makes sense - the scaling makes sense and space station parts fits the rockets, but new parts now somewhat incompatible with other mods and stock parts... I know you are already pissed about all the whining, but would it be possible release old scale parts as bonus pack or smth?
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Well I noticed that too - engines dependent on orientation (with 2 nozzles) most of the time tend to push whole rocket to left or right, specially if used as boosters. After update - i don't like scaling of engines and some fuel tanks. 1m-wide tanks now are useless design-wise because new engines now too big even for 1.25m tanks. VA pod over-sized as well.
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A system of magnetopheres, solar wind, and related parts
nsnipe replied to nhnifong's topic in KSP1 Mod Development
It doesnt mean that those who struggle need to install plugin, or mb it can be done as optional.