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Cheeso

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Everything posted by Cheeso

  1. I love this rover, especially how stable it is, you can cruise at around 30 m/s and turn without flipping. Anywho, thought I'd post the top half of my launch vehicle and the skycrane I jury-rigged from radial mount engines. Just decouple <i>right</i> after touchdown, leaving minimal thrust and the skycrane goes on its way to... away. Minmus base WIP, since I haven't found an adequate delivery vehicle for a proper building. Giant one on the left is the main lab for now. All parts are from either vanilla, <a href="http://kerbalspaceprogram.com/forum/showthread.php/6280-0-16-ExPI-Space-Stations-0-4-Interplanetary-Probes-WIP"> [0.16] ExPI: Space Stations [0.4], Interplanetary Probes [WIP]</a>, <a href="http://kerbalspaceprogram.com/forum/showthread.php/8402-0-16-ish-The-Truss-Pack-Rugged-parts-for-any-eventuality%21-%2A2-0-NEARING-RELEASE%21%2A">The Truss Pack</a>, <a href="http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9">MechJeb</a>, and <a href="http://kerbalspaceprogram.com/forum/showthread.php/3870-0-16-NovaPunch-Remix-Pack-1-3-Alpha-%28Sept-4th%29-Requires-0-16">NovaPunch Remix Pack - 1.3 Beta</a>
  2. It's probably just my KSP being dumb, but my rockets start handling really weirdly when I attach the Prometheus pod to the top. Particularly when I make use of the WASD keys, the rocket and camera "jerk", registering as a massive increase in G-forces and whatnot. Point is, mechjeb essentially becomes useless when this happens, and even attempting to manually fly is insanely challenging. I only have this mod and the Novapunch parts installed. Is there some key to disable the rover's maneuvering system until I attempt to crash- I mean land?
  3. Just in time for me to try and start putting stations in orbit and use orbital refueling! A million billion thanks!
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