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Ricardian19

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Everything posted by Ricardian19

  1. The only proposal I have is in Squad's hands. If they could give us a toggle-able option where each ship is one rigid body and not the worm of moving parts they are, then ships or stations regardless of size or number (within reason) could be in the same area at the same time. Basically right now Squad has it where each piece of the object has it's own physics calculations, causing lag when a certain number of parts or higher are in the area. The only problem I can see they would have with this is for the launch phase where everything and anything that goes wrong happens because of the physics between the different objects of the rocket, the only way I can imagine them implementing it is as an optional feature, or only done for stations so you can build absolutely huge ones without lag, or if it's used when in need like lagsbane is, or only enabled when orbital and then disabled when suborbital. IF they gave us an option like this where the physics load could be reduced then you would see your problem remedied (unless you're trying to place >150 ships next to each other).
  2. Is that due to the ridiculous amount of wings I put on there? Or was it because of how they're arranged?
  3. Hi everyone, this is my first post ever on KSP and I come here to show a rather anomalous design. My friend and I were messing around on KSP, first I told him about the DEMV Mk II Rover and he took it for a spin and saw how fast it was. Then he had an epiphany, "What if we strapped some wings and rockets on the side of this thing?". I said go for it, and we started the construction/design phase. It was a very poor design, but it was just for kicks. We used the rover's engine for lift and then upon commencing the rocket ignition the rockets tore all but the inner wings off with three control surfaces and two wing parts remaining. My friend and I wanted to see this through to it's grave, alerting him to pull up right before we fell of the end of the runway. To our astonishment, the craft maintained controlled flight for roughly fifteen seconds and then fell into the sea. We then decided to pursue a design where it would sustain further flight length, which it did but after an additional 30 seconds of flight, it followed its predecessor. Then after tinkering with the design, we developed a magical piece of engineering, the Stubby Mk II. When we initiated take off, all went well. But then to our bewilderment, it not only sustained flight but maintained/increased in velocity without any propulsion mechanisms. After traveling over the mountains west of KSC, we checked to see if this anomalous thrust was coming from the cruise control of the DEMV, so I turned it off and it marched on forward. We managed to get all the way from KSC to the western coast near the strait. This design hasn't any thrust capabilities off the ground, and amazed us so profoundly that we flew for a complete hour in real time. Here are some pics for your amusement, and I will post a video within a week or two. http://imgur.com/a/W5zan
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