Privateer
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Did you triangulate things when you exported? That's a common message when you don't. I also noted that the latest release of Blender has updated code to the Collada section. I've not tested to see if some of the many issues were corrected with the Collada import/export.
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The FBX Converter is about the quickest, cheapest, and system easy way to convert the Collada format. Being it's a just a fancy text file? You can use notepad to create the obj file and the needed mtl file for textures. If there's a need for an easy converter from Collada to obj? Aside from the FBX way, one can be done in Python.
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other model formats?
Privateer replied to swizzler's topic in KSP1 Modelling and Texturing Discussion
To get .DAE files to import to Blender 2.5X....... 1) Open the DAE file in Notepad 2) Find the line <diffuse> 3) Delete the entire <diffuse> element. It will look something like this: <diffuse> <texture texture='Map__123-image' texcoord='CHANNEL0'> <extra> <technique profile='MAYA'> <wrapU sid='wrapU0'>TRUE</wrapU> <wrapV sid='wrapV0'>TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse> (Delete everything from <diffuse> to </diffuse>) 4) Save the file (don't change the DAE format) 5) In Blender 2.5x import the DAE file you've just saved using the importer - File > Import > COLLADA (.dae) Regards