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adios_1984
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Everything posted by adios_1984
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Science outside of/after tech tree
adios_1984 replied to dlrk's topic in KSP1 Suggestions & Development Discussion
Yeah! We could discover details like density, mass, chemical structure etc. I'm thinking about space station with science eq. It would have to "gather" science for longer period of time to reveal some small detail about celestial body (or the solar system itself?). -
High altitude balloons
adios_1984 replied to kerbonaut101's topic in KSP1 Suggestions & Development Discussion
I think that's a very good idea. Later in the game we could send them to Jool to get some sweet atmo samples. For science! -
What do you want to see in .23
adios_1984 replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
I want Loot & Paragon 2.0! But seriously what would be nice is: - more boimes - more science stuff to do (also in sandbox mode) - graphics enhancement (more detailed textures, more effect, more Crysis) -
I have not had any stability issues. In fact that was never the case in any version of KSP. I had some crashes in the past, when i have had 32bit operating system. After i changed it to 64bit version - no problems.
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Indeed it is! 4096p version is amazing. Universe replacer is a must have for me, until something better is implemented by the devs. Thank You!
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SLI will not help (in KSP). Your configuration is very similar to mine. I bet that you can run Crysis 3 with maximum details on your rig (i can on mine and i have only i5-3570k and also gtx 670). KSP is currently not optimized, hell it's still a alpha. Just wait for future optimization (maybe they will switch to another physics engine?).
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[1.0.4] SteamGauges V1.7.2 - 27 July '15
adios_1984 replied to Trueborn's topic in KSP1 Mod Releases
Thank You for this plugin. graphics of those gauges are beautiful. I find it very useful during ascent and landing stage (also electrical gauge is very handy when driving rovers). -
I've picked "No'. Since 0.21 update i don't use it. I did use MechJeb in previus versions because of crappy SAS/ASAS - didn't like old toggle, new one is a piece of art. I may use it in the future for some enormous rockets, that lag the game way to much for it to be playable.
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The new (and improved??????) SAS system.
adios_1984 replied to Kerbol Prime's topic in KSP1 Discussion
This new ASAS - love it. Now rockets are much more stable. I don't have to toggle my stabilisation system - that was a real pain in the previous version. And landings - now walk in the park. I hope that it stays as it's right now.