Xellith
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Posts posted by Xellith
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I detected some kind of liquid near the poles.
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Also keep in mind that any unlimited science-over-time solution turns into an instant exploit due to time warp
The "science tank" idea which fills up with "science" that you need to offload and return to Kerbin is neat and takes care of that problem quite elegantly.
Or just have the "science over time" based on the real life clock. This would stop any "exploitation" and also allow the timer to count even when you are not focused on your station by just playing with variables in a table or something.
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Id love to see a science thing combined with a "remote tech" type system.
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It was landing on Duna. It took me AGES to finally get there (maybe a few hours due to my derps). Eventually I was able to get an intercept and I almost screamed like a little girl.
I JUST got done building an Stock SSTO VTOL for use on laythe. Now I just have to set up a mothership for transportation and hopefully I will have a new "proudest moment".
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Its a fictional alien race. The Kerbals resemble males because we are comparing them to our species. As a species that evolved via a completely different tree of life, comparing humans to Kerbals is just silly. Whatever Squad wants to do is what I am completely happy with. If they just want to give kerbals "eyelashes" and leave the rest of the physical appearance of Kerbals alone I will be entirely fine with that. Until we get an official response from Squad the Kerbals reproduce however you want in your sandbox universe.
I respect the artistic vision of the team and I look forward to seeing whatever it is that they produce.
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I built a space plane capable of getting to 80 km and circularized however in order for it to get off of the runway it requires a couple of SRBs. If the runway was about 50 ft longer or had a little ramp at the end i could get off no problem....
However because i run our of runway i need a little more oomph to get off the ground.
Single Stage To Orbit. Doesn't count if you detach them, otherwise yes.
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I came here to possibly post something... but it seems harvester read my mind!
Regarding the space labs, I think it would be interesting if you had certain modules that could only be used for certain technology types (Aero/Command/Electrical/Engine/Fueltanks/Structural/Utility/Wheel). Having more of these modules would allow for greater science data collection in those fields (or reduced chance of experiment failure)
Example; a space lab with 5 Electrical Modules will produce data 5x faster for electrical tech than what would happen normally when an experiment is delivered to the lab (or the chance of experiment failure is reduced by X amount). Or you can have a station with all the modules (8 modules to cover all tech types) which would reduce all experiments of all types by X amount. You get the idea.
Either way you would require getting data to KSC. So unless you had a satellite network set up you would have to wait for KSC to into your antenna's range.
A buddy had an idea for a permanent space port in orbit once you get a certain number of specific parts into space. He finds creating launchers to get something into orbit to be laborious. I kinda agree.
Anyway just some ideas for you and others to discard. Have fun
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For bases on planets, I think it would be neat if we could transmit electricity from one part to another over vast distances. Example; You have 4 solar panel farms on the surface of the moon, but only 1 main base. Now no matter where the base currently is, it will always have power. Power from the solar farms would be transmitted along the surface to other farms and ultimately power your base. Now you may ask "why transmit?". Basically it would save on having to code in graphics for cables and the like. Although with recent innovations in technology, actually transmitting power over long distances isn't actually science fiction. (this could even be done where power is reduced the greater the distance).
I dunno. But this kind of system would make for more fun moon bases. You wouldn't have to have so much stuff "connected" in order to have power. You could have those power facilities off site.
Just a suggestion. I apologize if this has been raised before. I DID search.
TL;DR
Power that can be transmitted like WIFI signals to power your parts.
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I successfully built a SSTO space plane. While there isn't much fuel left to get it back to the ground, it is at least able to get into orbit, which was what I was aiming at. In theory my Kerbal can get out and push it back into the atmosphere. THEN there should be enough fuel left to get it back to KSP HQ.
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I turned down a position at a far more traditional developer to work at Squad. I have no intention at all of just being the guy in the suit just selling the company line.
Thats just what a suit would say!
If you really are a cool guy then you will give us all pictures of kittens or at the very least answer this question:
Charmander, Bulbasaur or Squirtle. Which one, and why?
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Are you gonna be a good PR person or are you going to pretend you work for microsoft or something?
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Bugs, bugs everywhere.
Yup. Aint that the truth.
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Bonjour
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Hey
I'm Sam, an mechanical engineer from south England, just finished my second year of college.
I've played this game a few times now and I love it. It's an amazing game.
I'm a chill guy, i like to have a laugh and meet new friends!
I hope to get to know a lot of you.
Cya around
~Artisan
Welcome aboard!
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Mods, yes. but trusted mods.
It doesnt matter if they are trusted mods or not. Its an updated version of the game with lots of behind the scenes stuff happening differently. Run it a fresh install of .20 without ANY mods running. You will have to figure out what mods are compatabile with 0.20 and update them accordingly.
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First thing I did was get to the moon to plant me a flag.
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Can we see yours? Why do people make challenges and yet dont show their own results? >.>
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I spend way too much time in Blender crafting new spaceship parts than I actually do flying the parts I make. (I guess Im an R&D~aholic)
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Other than a planet that goes the opposite way to the existing planets, I would rather squad just work on the existing planets we have rather than add new ones.
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So my suspicion is correct. This "Quicksave" does not save it as many other games where you can come back to it. Too bad. I die a lot. Did a quicksave just before landing on the Mun, crashed and did a quick load. Landing gear always explode off of my lander at the start so in this case a quick save did me absolutely no good.
TB
Its technically "cheating" but you could always use the debug options to disable part damage. Meaning your landing legs wont instantly explode upon loading. Just a suggestion.
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I think its been said that the best days for releasing updates are Mondays or Tuesdays.. I forget which.. and I could be completely wrong in saying this btw.
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I spend hours in blender wondering what parts I should make.
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I wonder if Capn has "Happy Launching" as a macro...
Laythe too similar to Kerbin?
in KSP1 Suggestions & Development Discussion
Posted
From what I recall of what a developer said, they mentioned that Laythe is envisioned as radioactive with volcano's. Currently Laythe looks friendly, but that's only because they havent fleshed out the other planets yet. (I could be wrong about the volcano's but I definitely recall the dev saying that it is going to be radioactive)