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milint33w
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Rocketeer
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Ya... I supposed I could just file edit my reputation back in for declining them over and over. Seems like a mod to autodecline them and refund reputation all behind the scenes would be difficult for a modder. Hopefully the devs will find a better way with missions because I don't think any of us really like the testing missions. Like you said, the only ones we don't mind are the "while landed" ones, and those probably shouldn't exist either. Some kerbal in a lab could do that for you.
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I love the idea of career mode and have since it was released, but test missions are imo a terrible filler. They aren't fun at all and take huge amounts of time forcing you to make things you shouldn't have to. They are just a frustrating thing that slows down progress the way they are implemented. I hope they go away or get majorly revamped, but for now, is tehre a mod that specifically replaces them?
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According to posters here, it has come to my attention that some of the mods I installed may not be running in 64 bit as a choice by the developers. I have taken no action to "unlock" them for 64 bit, though all of the mods I wanted to work seem to. FAR may be the exception. I'm not sure yet if it is actually running. I only started career a half hour before bed last night. I am sad to see the negative stigma that has apparently developed for 64 bit. It has worked just as well as 32 bit for me since it was released (the first and second times) with the exception of the annoying right click left click bug when alt tabbing. for reference, I am running windows 7 pro on: i7 3770k GTX 680 16G high performance ram. Samsung 840 Pro series SSD Updating OP with this info.
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I haven't played in months and I just plowed through the latest mods with a fresh 64 bit install and naturally assumed their would be failures and conflicts upon loading ksp, however, the game loaded everything perfectly and seems to run great so far. Here is what I have: https://drive.google.com/file/d/0B1gmZDEgHKL4TWdQLUI0YkpuR0U/view?usp=sharing ##### Edit ##### According to posters here, it has come to my attention that some of the mods I installed may not be running in 64 bit as a choice by the developers. I have taken no action to "unlock" them for 64 bit, though all of the mods I wanted to work seem to. FAR may be the exception. I'm not sure yet if it is actually running. I only started career a half hour before bed last night. I am sad to see the negative stigma that has apparently developed for 64 bit. It has worked just as well as 32 bit for me since it was released (the first and second times) with the exception of the annoying right click left click bug when alt tabbing. for reference, I am running windows 7 pro on: i7 3770k GTX 680 16G high performance ram. Samsung 840 Pro series SSD As a personal opinion, 64 bit KSP should never be removed. It works well enough to at least be referred to as experimental. If they want to bury it under some extreme caution tape on the download site that's fine, but the potential benefits are too great for it to be removed.
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I know I used to have a mod that made the light and shadow on planets much more realistic (sharper transition and more extreme light and dark) but I can't remember what it was and I can't find it.
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Is interstellar working with .24? And has anyone heard of a potential update for it to integrate into the new career mode features? A balanced struggle to get funding for warp travel would be great.
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What time exactly will .23 launch on December 17th?
milint33w replied to Rizendell's topic in KSP1 Discussion
jackass... -
Oh ok... Since you guys are so helpful, do you know how to connect the new refinery? It has a side connector and I have tried several different things including HubMax as well as turning snapping and even part clipping off but it wont connect. It snaps on to the hubmax or fuselage etc, but it is transparent and does not appear when I launch.
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GOD PLEASE someone help me... How do you get antimatter to go into an antimatter containment device? I am at the point in career where I have the collector and the containers, but I dont have the engine. I have tried every configuration of modules I can think of to make it work and it wont fill the antimatter containers. And how do you search keywords in a specific forum post? When I search antimatter containment it just come up with the main post which has like 500 pages.
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how the guck do i remove the mother gucking proguckingfanity filter god gucking da m it!
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Now-defunct-thread-that-should-not-appear-in-google-search.
milint33w replied to Cilph's topic in KSP1 Mod Releases
Ya I found it and was about to post solution. This should be listed clearly somewhere in game. Maybe under earth info in tracking station or just right on the screen in tracking station. Also, that value should be way higher. I turned it up to the 12 power. I don't care if you are going through atmosphere, the only limitation relative to a satellite in space should be angular coverage and line of site, not range. Ground satellites have access to much more power and size that for communication purpose makes atmosphere negligible. Thanks JDP. I realize now that mod cfg files are pretty easy to go through most of the time. Edit: List the range of mission control on hover over red dot in map view. Problem solved.