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Rocketeer
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All the plugin developers post their source code, or a link to it, so I'd suggest having a look at whichever one most approximates what you want to do. But of course get their permission and credit them if you end up making a plugin that uses some of their code
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I dont think thers a particular mod for the Saturn V, but the NovaPunch pack and KW rocketry pack allow you to build quite convincing versions
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This is a slingshot of which I am inordinately proud Using the Mun, I dropped my Pe by 5500km and Ap by 31000km using zero fuel. Of course, I really lucked into it but I'm pretending it was all planned
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Please explain the different electricity mods
Binky replied to nhnifong's topic in KSP1 Gameplay Questions and Tutorials
Im not sure if I can share the edits, at least without the various authors permission. I'm also, after doing a bit of research, thinking of changing the configs to Kreuzungs Electrical Energy plugin as it might enable me to sort out some of the bugginess. Here http://kerbalspaceprogram.com/forum/showthread.php/10094-0-16-Electrical-Energy-Plugin-v1-4-(Aug-15)?highlight=powertech, Kreuzung lists, under the 'Part making' spoiler, some info on config edits. There is another good post for modifying parts to suit the EPS plugin, but I cant for the life of me find it :/ -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Binky replied to Tiberion's topic in KSP1 Mod Releases
Tiberion... I think I love you -
Please explain the different electricity mods
Binky replied to nhnifong's topic in KSP1 Gameplay Questions and Tutorials
I think such a picture would look like a roadmap of London. I've resorted to editing the configs of various batteries and solar panels so they all work on EPS. Still pretty buggy though :/ -
Where did you get the lander mod? I've been looking all over for one like that... so pretty
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Gents, A little help please...
Binky replied to DaGinger's topic in KSP1 Gameplay Questions and Tutorials
DaGinger, MechJeb and RemoteTech don't place nice with each other. They kick and scratch and even bite. If you want to have your remote network, you need to remove mechjeb. :/ -
This is my entry. Thank goodness for Orbital Construction and jumpdrives...
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Go faster than me! (I don't care how)
Binky replied to hollie.socks's topic in KSP1 Challenges & Mission ideas
Hmm thats about 800 million times the speed of light. Slightly outside my Delta-v budget -
Looks like Boeing were playing KSP before anyone else...
Binky replied to Excalibur's topic in KSP1 Discussion
I love the optimism and enthusiasm for space exploration people had in the 60's. What ever happened to that? *sigh* But one part bugs me "...manned missions to Venus..." And these people make aircraft? Anyone who thinks sending people to Venus is a good idea shouldn't be allowed to make toast -
Even Jeb was thinking "Can that even fly?"
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After many failures in getting a particularly mad creation into orbit, I tend to name them things like the "Mk1 Kerbal Exploder", "Burning Wreck 4" and "Smoldering Debris XXI"
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I'd have to say builder, even though I do really enjoy the whole flying thing. Getting an orbits eccentricity down to 0.00001 appeals to my OCD Building lets me make insane things like this... And piloting lets me get the unstable, draggy peice of kraken-bait onto the Mun. I think it was 11 hours realtime from design start to driving up to Munbase Alpha. It was a good day