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bwoneill

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Posts posted by bwoneill

  1. Well, good to know.

    And I can confirm on my setup the missing effects. :confused: Have no idea why that is doing that. Can anyone confirm this on a Stock install with only RF (plus dependancies) and Stockalike? It's late here, so I won't be able to test until tomorrow evening or this weekend.

    And for now, I'd not install Real Plume - Stock. It changes the engine Module to ModuleEngineFX and runs after Stockalike. So, Stockalike changes the default to ModuleEnginesRF, and then Real Plume - Stock changes some back to ModuleEngineFX. Guessing we'll have to wait for Svm420 to finish his/her configs.

    I can confirm that effects don't work on a stock install + minimal Stockalike RF Configs v2.1.8 (from CKAN) while they do work with v2.1.7.


    {
    name = liquidEngine2
    type = PART
    parentUrl = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45
    url = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45/liquidEngine2
    PART
    {
    name = liquidEngine2
    module = Part
    author = NovaSilisko
    mesh = model.mu
    scale = 0.1
    node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
    node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, -1.0, 0.0
    fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
    fx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, running
    fx_smokeTrail_light = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
    fx_exhaustSparks_flameout = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, flameout
    sound_vent_medium = engage
    sound_rocket_hard = running
    sound_vent_soft = disengage
    sound_explosion_low = flameout
    TechRequired = generalRocketry
    cost = 445
    category = Engine
    subcategory = 0
    title = LV-T45 "Swivel" Liquid Fuel Engine
    manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
    description = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
    attachRules = 1,0,1,0,0
    mass = 0.42
    skinInternalConductionMult = 4.0
    emissiveConstant = 0.8
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 7
    maxTemp = 1797
    bulkheadProfiles = size1
    entryCost = 2225
    MODULE
    {
    name = ModuleEnginesRF
    thrustVectorTransformName = thrustTransform
    exhaustDamage = True
    ignitionThreshold = 0.1
    minThrust = 0
    maxThrust = 190
    heatProduction = 145
    fxOffset = 0, 0, 0.574338
    EngineType = LiquidFuel
    atmosphereCurve
    {
    key = 0 283
    key = 1 233
    key = 6 0.001
    }
    PROPELLANT
    {
    name = Ethanol75
    ratio = 52.660728
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = LqdOxygen
    ratio = 47.339272
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    }
    MODULE
    {
    name = ModuleJettison
    jettisonName = fairing
    bottomNodeName = bottom
    isFairing = True
    jettisonedObjectMass = 0.1
    jettisonForce = 5
    jettisonDirection = 0 0 1
    }
    MODULE
    {
    name = ModuleGimbal
    gimbalTransformName = thrustTransform
    gimbalRange = 3
    }
    MODULE
    {
    name = ModuleAnimateHeat
    ThermalAnim = HeatEmissiveAnimation
    }
    MODULE
    {
    name = ModuleAlternator
    RESOURCE
    {
    name = ElectricCharge
    rate = 6.0
    }
    }
    MODULE
    {
    name = ModuleSurfaceFX
    thrustProviderModuleIndex = 0
    fxMax = 0.5
    maxDistance = 30
    falloff = 1.7
    thrustTransformName = thrustTransform
    }
    RESOURCE
    {
    name = ElectricCharge
    amount = 0
    maxAmount = 0
    isTweakable = false
    hideFlow = true
    }
    MODULE
    {
    name = ModuleTestSubject
    environments = 15
    useStaging = True
    useEvent = False
    }
    MODULE
    {
    name = ModuleEngineConfigs
    type = ModuleEnginesRF
    techLevel = 2
    origTechLevel = 2
    engineType = L+
    origMass = 0.42
    configuration = Ethanol75+LqdOxygen
    modded = false
    CONFIG
    {
    name = Ethanol75+LqdOxygen
    maxThrust = 190
    heatProduction = 145
    IspSL = 0.9300
    IspV = 0.9300
    throttle = 0
    PROPELLANT
    {
    name = Ethanol75
    ratio = 52.66072829648775
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = LqdOxygen
    ratio = 47.33927170351225
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 1
    useUllageSimulation = true
    autoIgnitionTemperature = 800
    ignitorType = Electric
    IGNITOR_RESOURCE
    {
    name = ElectricCharge
    amount = 2
    }
    }
    }
    CONFIG
    {
    name = Aerozine50+NTO
    maxThrust = 200
    heatProduction = 145
    IspSL = 0.9600
    IspV = 0.9500
    throttle = 0
    PROPELLANT
    {
    name = Aerozine50
    ratio = 50.17301038062284
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = NTO
    ratio = 49.82698961937716
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 2
    useUllageSimulation = true
    autoIgnitionTemperature = 800
    ignitorType = Electric
    IGNITOR_RESOURCE
    {
    name = ElectricCharge
    amount = 2
    }
    }
    }
    CONFIG
    {
    name = Kerosene+LqdOxygen
    maxThrust = 200
    heatProduction = 145
    IspSL = 1.0000
    IspV = 1.0000
    throttle = 0
    PROPELLANT
    {
    name = Kerosene
    ratio = 37.69408655434424
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = LqdOxygen
    ratio = 62.30591344565576
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 1
    useUllageSimulation = true
    autoIgnitionTemperature = 800
    ignitorType = Electric
    IGNITOR_RESOURCE
    {
    name = ElectricCharge
    amount = 2
    }
    }
    }
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 1
    autoIgnitionTemperature = 800
    useUllageSimulation = true
    }
    }
    }
    UrlConfig


    "kind": "metapackage",
    "abstract": "A list of modules installed on the default KSP instance",
    "name": "installed-default",
    "license": "unknown",
    "version": "2015.07.24.04.35.00",
    "identifier": "installed-default",
    "spec_version": "v1.6",
    "depends": [
    {
    "name": "RFStockalike",
    "version": "v2.1.8"
    },
    {
    "name": "RealFuels",
    "version": "rf-v10.4.9"
    },
    {
    "name": "ModuleManager",
    "version": "2.6.6"
    },
    {
    "name": "CommunityResourcePack",
    "version": "0.4.3"
    },
    {
    "name": "SolverEngines",
    "version": "v1.8"
    },
    {
    "name": "ModuleAnimateEmissive",
    "version": "v1.8"
    },
    {
    "name": "ModuleRCSFX",
    "version": "v4.1"
    }
    ]
    }
    {

  2. I am also having some issues with engine effects and the new configs, however, I'm not using HotRocket or anything else that should replace engine effects. In addition, KER Flight Engineer no longer registers any thrust from engines.

    Engines tested: LV-T45, LV-909, LV-1

    53F2537A505F234DECEE19B85D9762CACC963A72

    From ModualManager.ConfigCache:

    UrlConfig
    {
    name = liquidEngine2
    type = PART
    parentUrl = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45
    url = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45/liquidEngine2
    PART
    {
    name = liquidEngine2
    module = Part
    author = NovaSilisko
    mesh = model.mu
    scale = 0.1
    node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
    node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, -1.0, 0.0
    fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
    fx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, running
    fx_smokeTrail_light = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
    fx_exhaustSparks_flameout = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, flameout
    sound_vent_medium = engage
    sound_rocket_hard = running
    sound_vent_soft = disengage
    sound_explosion_low = flameout
    TechRequired = generalRocketry
    cost = 445
    category = Engine
    subcategory = 0
    title = LV-T45 "Swivel" Liquid Fuel Engine
    manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
    description = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
    attachRules = 1,0,1,0,0
    mass = 0.42
    skinInternalConductionMult = 4.0
    emissiveConstant = 0.8
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 7
    maxTemp = 1797
    bulkheadProfiles = size1
    entryCost = 2225
    MODULE
    {
    name = ModuleEnginesRF
    thrustVectorTransformName = thrustTransform
    exhaustDamage = True
    ignitionThreshold = 0.1
    minThrust = 0
    maxThrust = 190
    heatProduction = 145
    fxOffset = 0, 0, 0.574338
    EngineType = LiquidFuel
    atmosphereCurve
    {
    key = 0 283
    key = 1 233
    key = 6 0.001
    }
    PROPELLANT
    {
    name = Ethanol75
    ratio = 52.660728
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = LqdOxygen
    ratio = 47.339272
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    }
    MODULE
    {
    name = ModuleJettison
    jettisonName = fairing
    bottomNodeName = bottom
    isFairing = True
    jettisonedObjectMass = 0.1
    jettisonForce = 5
    jettisonDirection = 0 0 1
    }
    MODULE
    {
    name = ModuleGimbal
    gimbalTransformName = thrustTransform
    gimbalRange = 3
    }
    MODULE
    {
    name = ModuleAnimateHeat
    ThermalAnim = HeatEmissiveAnimation
    }
    MODULE
    {
    name = ModuleAlternator
    RESOURCE
    {
    name = ElectricCharge
    rate = 6.0
    }
    }
    MODULE
    {
    name = ModuleSurfaceFX
    thrustProviderModuleIndex = 0
    fxMax = 0.5
    maxDistance = 30
    falloff = 1.7
    thrustTransformName = thrustTransform
    }
    RESOURCE
    {
    name = ElectricCharge
    amount = 0
    maxAmount = 0
    isTweakable = false
    hideFlow = true
    }
    MODULE
    {
    name = ModuleTestSubject
    environments = 15
    useStaging = True
    useEvent = False
    }
    MODULE
    {
    name = CollisionFX
    scrapeSparks = true
    collisionSound = CollisionFX/Sounds/Bang1
    scrapeSound = CollisionFX/Sounds/GroundSkid
    sparkSound = CollisionFX/Sounds/SparkSqueal
    }
    MODULE
    {
    name = ModuleAlternatorReliability
    MTBF = 4380
    LifeTime = 10
    RepairCost = 1
    RepairBonus = 1
    MaintenanceCost = 1
    MaintenanceBonus = 1
    InspectionBonus = 300
    Silent = false
    Priority = MEDIUM
    PerksRequirementName = Engineer
    PerksRequirementValue = 1
    }
    MODULE
    {
    name = ModuleCoolantReliabilityCore
    MTBF = 8760
    LifeTime = 1
    RepairCost = 10
    RepairBonus = 0.1
    MaintenanceCost = 2
    MaintenanceBonus = 0.3
    InspectionBonus = 120
    Silent = false
    Priority = MEDIUM
    PerksRequirementName = Engineer
    PerksRequirementValue = 2
    }
    MODULE
    {
    name = ModuleEngineReliability
    MTBF = 8760
    LifeTime = 1
    RepairCost = 10
    RepairBonus = 0.1
    MaintenanceCost = 2
    MaintenanceBonus = 0.3
    InspectionBonus = 120
    Silent = false
    Priority = HIGH
    PerksRequirementName = Engineer
    PerksRequirementValue = 3
    }
    MODULE
    {
    name = ModuleGimbalReliability
    MTBF = 4380
    LifeTime = 2
    RepairCost = 2
    RepairBonus = 0.1
    MaintenanceCost = 1
    MaintenanceBonus = 0.3
    InspectionBonus = 120
    Silent = false
    Priority = MEDIUM
    PerksRequirementName = Engineer
    PerksRequirementValue = 2
    }
    MODULE
    {
    name = ModuleReliabilityInfo
    }
    MODULE
    {
    name = InspectionModule
    }
    MODULE
    {
    name = ModuleTankReliability
    MTBF = 350400
    LifeTime = 131400
    RepairCost = 1
    RepairBonus = 0.1
    MaintenanceCost = 1
    MaintenanceBonus = 0.3
    InspectionBonus = 7200
    MinTC = 90
    MaxTC = 360
    Silent = false
    Priority = HIGH
    PerksRequirementName = Engineer
    PerksRequirementValue = 1
    }
    MODULE
    {
    name = KOSNameTag
    }
    MODULE
    {
    name = ModuleEngineConfigs
    type = ModuleEnginesRF
    techLevel = 2
    origTechLevel = 2
    engineType = L+
    origMass = 0.42
    configuration = Ethanol75+LqdOxygen
    modded = false
    CONFIG
    {
    name = Ethanol75+LqdOxygen
    maxThrust = 190
    heatProduction = 145
    IspSL = 0.9300
    IspV = 0.9300
    throttle = 0
    PROPELLANT
    {
    name = Ethanol75
    ratio = 52.66072829648775
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = LqdOxygen
    ratio = 47.33927170351225
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 1
    useUllageSimulation = true
    autoIgnitionTemperature = 800
    ignitorType = Electric
    IGNITOR_RESOURCE
    {
    name = ElectricCharge
    amount = 2
    }
    }
    }
    CONFIG
    {
    name = Aerozine50+NTO
    maxThrust = 200
    heatProduction = 145
    IspSL = 0.9600
    IspV = 0.9500
    throttle = 0
    PROPELLANT
    {
    name = Aerozine50
    ratio = 50.17301038062284
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = NTO
    ratio = 49.82698961937716
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 2
    useUllageSimulation = true
    autoIgnitionTemperature = 800
    ignitorType = Electric
    IGNITOR_RESOURCE
    {
    name = ElectricCharge
    amount = 2
    }
    }
    }
    CONFIG
    {
    name = Kerosene+LqdOxygen
    maxThrust = 200
    heatProduction = 145
    IspSL = 1.0000
    IspV = 1.0000
    throttle = 0
    PROPELLANT
    {
    name = Kerosene
    ratio = 37.69408655434424
    DrawGauge = True
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    PROPELLANT
    {
    name = LqdOxygen
    ratio = 62.30591344565576
    ResourceFlowMode = STACK_PRIORITY_SEARCH
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 1
    useUllageSimulation = true
    autoIgnitionTemperature = 800
    ignitorType = Electric
    IGNITOR_RESOURCE
    {
    name = ElectricCharge
    amount = 2
    }
    }
    }
    }
    ModuleEngineIgnitor
    {
    ignitionsAvailable = 1
    autoIgnitionTemperature = 800
    useUllageSimulation = true
    }
    }
    }

    CKAN list of mods:

    {
    "kind": "metapackage",
    "abstract": "A list of modules installed on the default KSP instance",
    "name": "installed-default",
    "license": "unknown",
    "version": "2015.07.24.12.16.54",
    "identifier": "installed-default",
    "spec_version": "v1.6",
    "depends": [
    {
    "name": "KerbalAlarmClock",
    "version": "v3.4.0.0"
    },
    {
    "name": "KerbalEngineerRedux",
    "version": "1.0.18.0"
    },
    {
    "name": "RealFuels",
    "version": "rf-v10.4.9"
    },
    {
    "name": "ModuleManager",
    "version": "2.6.6"
    },
    {
    "name": "kOS",
    "version": "0.17.3"
    },
    {
    "name": "CrowdSourcedScience",
    "version": "v3.0"
    },
    {
    "name": "Graphotron",
    "version": "0.3.0"
    },
    {
    "name": "CollisionFX",
    "version": "3.2"
    },
    {
    "name": "HyperEdit",
    "version": "1.4.1"
    },
    {
    "name": "StarTrekTOSSpaceSuits",
    "version": "1.2"
    },
    {
    "name": "StockClamshellFairings",
    "version": "1.0"
    },
    {
    "name": "TextureReplacer",
    "version": "2.4.7"
    },
    {
    "name": "AsteroidDay",
    "version": "1.0"
    },
    {
    "name": "ContractConfigurator-ContractPack-SCANsat",
    "version": "v0.5.2.1"
    },
    {
    "name": "ContractConfigurator-RemoteTech",
    "version": "2.0.0"
    },
    {
    "name": "DangIt",
    "version": "0.6.1"
    },
    {
    "name": "KAS",
    "version": "0.5.3"
    },
    {
    "name": "KeepFit",
    "version": "0.7.3.3"
    },
    {
    "name": "KerbalConstructionTime",
    "version": "1.1.8.0"
    },
    {
    "name": "KIS",
    "version": "1.2.0"
    },
    {
    "name": "SCANsat",
    "version": "v14.1"
    },
    {
    "name": "RemoteTech",
    "version": "v1.6.7"
    },
    {
    "name": "RFStockalike",
    "version": "v2.1.8"
    },
    {
    "name": "ContractConfigurator",
    "version": "1.5.4"
    },
    {
    "name": "TACLS",
    "version": "v0.11.1.20"
    },
    {
    "name": "StageRecovery",
    "version": "1.5.7"
    },
    {
    "name": "CrossFeedEnabler",
    "version": "v3.3"
    },
    {
    "name": "ScienceAlert",
    "version": "1.8.9"
    },
    {
    "name": "KSP-AVC",
    "version": "1.1.5.0"
    },
    {
    "name": "RasterPropMonitor",
    "version": "v0.21.2"
    },
    {
    "name": "RasterPropMonitor-Core",
    "version": "v0.21.2"
    },
    {
    "name": "ModuleAnimateEmissive",
    "version": "v1.8"
    },
    {
    "name": "Trajectories",
    "version": "v1.4.3"
    },
    {
    "name": "ModuleRCSFX",
    "version": "v4.1"
    },
    {
    "name": "TACLS-Config-Stock",
    "version": "v0.11.1.20"
    },
    {
    "name": "CommunityResourcePack",
    "version": "0.4.3"
    },
    {
    "name": "Toolbar",
    "version": "1.7.9"
    },
    {
    "name": "SolverEngines",
    "version": "v1.8"
    },
    {
    "name": "PorkjetHabitats",
    "version": "0.41"
    },
    {
    "name": "FirespitterCore",
    "version": "v7.1.4"
    },
    {
    "name": "LayeredAnimations",
    "version": "1.1"
    },
    {
    "name": "VesselView",
    "version": "v0.71"
    }
    ]
    }

  3. I do not believe that KSP uses integers to represent time, but single precision floating point numbers. A 32-bit float has an upper limit of about 3.4e38 or 10^31 yr. However, the precision at that time would be rather low and the practical limits are much lower. If we assume that KSP can function with a maximum timestep of 2^-10 seconds (probably a very conservative estimate, the real limit is likely much higher), then the time when you can no longer achieve that level of precision from a 32-bit float is about 2^140 s or 4.4e34 yr.

    Even at 100,000 times time acceleration, that's trillions of times the age of the universe.

  4. I've got almost the same setup (i7-4770K, GTX 550Ti, 8GB RAM, Win7 x64) and it is nice. I typically get 45-50 fps with 300 part ships, 10 fps at 600 parts, and 5 fps at 1000 parts with the default settings. And I haven't even tried to overclock it yet since I'm currently living where the temperature is 90-100F and no AC, so you should get comparable rates.

    If you can, I highly recommend getting a better graphics card. The only advantage the GT 625 has over integrated graphics is the dedicated RAM (actually, at least one benchmark puts the Intel HD 4600 above the GT 625). You can get a GT 640 or an Radeon HD 7750 for about $80 and you'll see a huge improvement in graphics intensive games.

    @Seanoog

    Unfortunately, you can't easily overclock the standard Haswell processors. You have to get one of the unlocked processors if you're going to overclock.

    http://techreport.com/news/24950/intel-removes-modest-free-overclocking-from-standard-haswell-cpus

  5. Lol. Yes, they're all stock parts, the labels are just a little Photoshop. I occasionally do some beauty shots that I add decals to, either because it looks cool or, like the Hyperion, to show actions groups.

    Before:

    I6wZsJZ.jpg

    After:

    0byMJlg.jpg

    I wanted to put some decals on the frigates as well, but I couldn't find a place where they looked good.

  6. Hello again from Hellas Corps. Those crazy engineers are at it again. This time they've been tweaking the Othrys class carrier. Thus, Hellas Corps is proud to present the Othrys Beta class fleet carrier.

    pzOsPec.jpg

    The missile platforms from the old Othrys class carrier have been removed and 4 more fighter docking bays have been added. The Othrys Beta was designed to support 4 Isprit and 6 Mosquito fighter as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships. In addition, the weight saved from removing the missiles makes it possible for the Othrys Beta to haul over 300 tonnes to Jool.

    bvshEBk.jpg

    The Hetairoi class frigate was developed to be the "companion" of the Othrys Beta. Lighter than a destroyer but with the firepower of a cruiser, the Hetairoi is capable of defending it's carrier from anything that can get through the fighter escort as well as acting as a mid-range torpedo boat.

    XNb10cF.jpg

    With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin.

    VZ9GAO2.jpg

    With all it's fighters and frigate escorts, the Theia clocks in at 997 parts and over 422 tonnes fully fueled.

    Once again, the official submission post has been updated to include these new ships. Craft files and save files with Theia in orbit of Laythe before and after deploying her fleet are at the above link.

  7. The Hellas Corps engineers have come up with a new ship, although it's not what anyone expected. Bill Jr. wanted another missile boat, Jeb the 33rd wanted a carrier to land on, and Bob V wanted a sensible transport. The only thing they could agree on was that it should be HUGE. Thus the Othrys class carrier was born.

    nnSdDed.jpg

    The Othrys holds 149 tonnes of fuel and can haul a virtually unlimited amount of fuel with it's rear facing jumbo docking ports. It sports 2 Hades and 8 Kaos class missiles. Last, but not least, it will carry a squadron of 4 Mosquito MkIV and 2 Isprit MkVII (N) anywhere in the system.

    73BCrkL.jpg

    The carrier itself is a hefty 311 parts. When loaded with a full compliment of fighters it weighs in at an impressive 583 parts and nearly 300 tonnes.

    My official submission post has been updated to include a new carrier, the HCS Atlas CVX-01 in a high Laythe orbit with a squadron of fighters.

  8. Alright, now that Chozo is compiling a list, I'll reformat my submission here. My previous post (in character) can be found here.

    Company- Hellas Corps

    Company bio- For some time, several minor nations unable to afford their own space force have grown concerned about both Spiritwolf's near monopoly and Hanland's increasing belligerence. After the incident known as the battle of Vulture's drift, it became apparent that the conflict could only escalate. Thus, the Hellas Corps was founded by these nations to provide an independent source of affordable warships to protect the interests of minor nations across Kerbin.

    After the battle of Laythe and Hanland's use of kamikaze tactics, the founding members of the Hellas Corps have decided that Spiritwolf is the only organization capable of keeping Hanland in check. Hellas Corps has ordered the newly launched HCS Hyperion and HCS Ajax to rendezvous with the Spiritwolf fleet at Laythe. In order to meet Spiritwolf specifications, the flight computer on the Hyperion and Ajax were ripped out and replaced by

    .

    Allegiance- Spiritwolf

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    Ship- Titan class dreadnought, HCS Hyperion BBC-03

    Introducing the Titan class dreadnought. The backbone of the Hellas Corps fleet, the Titan was designed to fill many roles. With it's advanced radar, jamming systems, advanced flight computer, and command facilities it makes an excellent flagship. It's 8 Hades class missiles allow it to deliver a devastating broadside to enemy capital ships while its 96 tonne fuel and 6 tonne RCS capacity allow it to refuel a modest sized fleet anywhere in the system.

    Part count- v0.20 - 379 (about 70 are struts); 0.21 - 313 armed, 270 unarmed

    Craft file- v0.20, v0.21

    Operation manual- 1 Toggle solar panels/antennae

    3-0 Fire missile (see albums for keybindings of each missile, v0.20, v0.21, the top ladder is extended to distinguish up and down.)

    Proof of travel- The Hyperion was launched and piloted to Laythe without the use of mods except for Kerbal Alarm Clock. In the interest of expediency, MechJeb was used on support ships to launch and rendezvous with Hyperion. Docking was done manually using MechJeb acting as ASAS. See my previous post for v0.20 proof of travel.

    v0.21 - Now in Laythe orbit.

    Javascript is disabled. View full album

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    Ship- Hoplite class cruiser, HCS Ajax CA-07

    Hellas Corps' first production warship, the Hoplite class, was based on ground based telescope observations of Spiritwolf's Vanguard. Armed with 4 Hades class missiles and 2 remote drones, the Hoplite is capable of launching quickly and at a fraction of the cost of the Vanguard.

    Part count- 269

    Craft file- v0.21

    Operation manual- 1 Toggle solar panels

    2 Toggle nuclear engines

    3 Toggle conventional engines

    4 Deploy antennae

    9 Fire second salvo

    0 Fire first salvo

    Remote drone located behind second salvo.

    Pictures of keybinding can be found here and here.

    Proof of travel- The Ajax was launched and piloted without modes except Kerbal Alarm Clock. MechJeb was used on the refueling ship for launch and rendezvous to save time. Docking was done manually with MechJeb acting as ASAS. In low Laythe orbit.

    Javascript is disabled. View full album

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    Ship- Othrys class carrier, HCS Atlas CVX-01

    The first of the Othrys class fleet carriers, HCS Atlas CVX-01 was rushed into service after the events of the Laythe incident. The Atlas sports 2 Hades class and 8 Kaos class missiles. In addition, Spiritwolf's Grey squadron, consisting of 4 Mosquito MkIV and 2 Isprit MkVII(N), has been assigned to the Atlas. The Othrys class is also capable of pulling up to 200 tonnes into Laythe orbit with it's rear facing docking ports.

    Part count- 311 w/o fighter squadron, 583 with fighters

    Craft file- v0.21

    Operation manual- 1 Toggle antennae

    2 Drop tanks + engines from rear docking ports (launch only)

    6 Fire Hades class missiles

    7-0 Fire pairs of Kaos class missiles

    Hellas Corps recommends disabling crossfeeds from the drop tanks while launching.

    Proof of travel- The Atlas and Grey squadron were launched and piloted without mods except Kerbal Alarm Clock. MechJeb was used on the refueling ships for launch and rendezvous. Docking was done manually. In high Laythe orbit.

    Javascript is disabled. View full album

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    Ship- Othrys Beta class fleet carrier, HCS Theia CVX-03

    Learning from their experience with the Atlas, the Hellas Corps engineers have redesigned the Othrys class. The Theia boasts 4 more fighter bays and a greater towing capacity than the Atlas. She was designed to support 4 Isprit and 6 Mosquito fighters as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships.

    Part count- 249

    Craft file- v0.21

    Operations manual- 1 Toggle antennae

    2 Drop final stage engines (launch only)

    Hellas Corps recommends disabling crossfeeds from the drop tanks while launching.

    Ship- Hetairoi class frigate, HCS Aeropus FF-07 and HCS Alcetas FF-08

    Designed to act as an escort for the Othrys class and it's variants, the Hetairoi class frigate carries 8 Hades class missiles but has a limited range (delta v of 1200m/s). Thus the Hetairoi is dependent on a carrier or tanker for operations beyond LKO.

    Part count- 123

    Craft file- v0.21

    Ship- Telesphorus class rescue vehicle

    With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin.

    Part count-19

    Craft file- v0.21

    Operations manual- 1 Toggle solar panels

    2 Drop final engine stage

    Total part count- Theia + 4 x Isprit MkVII (N)T (56 parts) + 6 x Mosquito MkIV (40 parts) + 2 x Telesphorus + 2 x Hetairoi = 997

    Proof of travel- Theia, Ghost squadron, the frigates and rescue ships were all launched and piloted without mods except Kerbal Alarm Clock and TAC Fuel Balancer for refueling. MechJeb was used on the refueling ships for launch and rendezvous to save time. Docking was done manually.

    In a 300km orbit around Laythe.

    Javascript is disabled. View full album

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    Save file- v0.20 Hyperion in Laythe orbit.

    v0.21 Hyperion and Ajax in low Kerbin orbit.

    v0.21 #1 Hyperion and Ajax rendezvous in Laythe orbit.

    v0.21 #2 Ajax and Hyperion in low Laythe orbit, Atlas in high orbit.

    v0.21 #3 Hyperion, Ajax, and Theia in low Laythe orbit with Atlas in high orbit. All fighters docked.

    v0.21 #4 Same as #3 with Theia's fighters and escorts deployed.

  9. Greetings from the Hellas Corps. For some time, several minor nations unable to afford their own space force have grown concerned about both Spiritwolf's near monopoly and Hanland's increasing belligerence. After the incident known as the battle of Vulture's drift, it became apparent that the conflict could only escalate. Thus, the Hellas Corps was founded by these nations to provide an independent source of affordable warships to protect the interests of minor nations across Kerbin.

    Javascript is disabled. View full album

    Introducing the Titan class dreadnought. The backbone of the Hellas Corps fleet, the Titan was designed to fill many roles. With it's advanced radar, jamming systems, advanced flight computer, and command facilities it makes an excellent flagship. It's 8 Hades class missiles allow it to deliver a devastating broadside to enemy capital ships while its 96 tonne fuel and 6 tonne RCS capacity allow it to refuel a modest sized fleet anywhere in the system.

    Javascript is disabled. View full album

    After the battle of Laythe and Hanland's use of kamikaze tactics, the founding members of the Hellas Corps have decided that Spiritwolf if the only organization capable of keeping Hanland in check. Because of Spiritwolf's devastating losses, Hellas Corps has ordered the newly launch HCS Hyperion, the third ship of the Titan class, to rendezvous with the Spiritwolf fleet at Laythe to liberate Halcyon 1. In order to meet Spiritwolf specifications, the flight computer on the Hyperion was ripped out and replaced by an

    .
    Javascript is disabled. View full album

    Fully armed, the with 0.20 ASAS of Hyperion weighs in at 379 parts, of which about 70 are structural to keep it from shaking itself apart during launch. After the introduction of the 0.21 ASAS, engineers have found that they can rip out most of those struts without catastrophic failure. Early tests suggest that a fully armed Titan can be slimmed down to under 300 parts.

    More information will be provided later on the other ships provided by Hellas Corps. I will be traveling this weekend so it might not be until late Sunday.

    Save file: https://dl.dropboxusercontent.com/u/1886355/KSP/Spiritwolf_submission/persistent.sfs

    Titan with MechJeb2: https://dl.dropboxusercontent.com/u/1886355/KSP/Titan%20Dreadnought%20Mk1.craft

    Titan with bag of water: https://dl.dropboxusercontent.com/u/1886355/KSP/Titan%20Dreadnought%20Mk1SW.craft

    *Disclaimer: The Hyperion was launched and piloted to Laythe entirely without the use of mods except Kerbal Alarm Clock to warp between maneuver nodes. MechJeb2 was used on the support ships (Argo, Palinouros, and Tartarus) for launch and rendezvous in the interest of expediency. Docking was done manually with MechJeb acting as ASAS.

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