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rkirk77

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Everything posted by rkirk77

  1. It's been a while since I played that game.. so bare with me. I d/l's the KW Release Package (2.6) and cannot figure out which decoupler to use with the heavier SRB's.. (Thor, and Thor II). I feel like such a newb!!
  2. See the following posts : http://kerbalspaceprogram.com/forum/index.php?topic=2733.0 http://kerbalspaceprogram.com/forum/index.php?topic=2711.msg26868#msg26868
  3. I have had NO problems whatsoever.. It works perfectly bot in PartLab and In-Game!
  4. A small hint for those who are new to making mods. Export your file to the OBJ format.. not DAE.. it will save you from bashing your head a lot. The virtal progression of emotions --> ;D > :( 8) ??? : ;P :-[ :-X :-\ :-* :\'( Also, don\'t forget to change the model\'s file extension from .DAE to .OBJ in the .CFG file!! (Guess who did that a few times?) PS, MUCH THANKS to C7Studios for all the help he has given me!
  5. I also get these warnings when i import the FBX file back into MAX..
  6. Won\'t load.. lol What is everyones setting for FBX? I am using FBX Ver. 2012.1.
  7. Nope.. Just copied the original booster\'s .cfg file and changed the DAE file over and no dice..
  8. I get this.. I have NO idea what is going on.. lol I did an 'Unwrap UVW' on my model and now i am getting this..
  9. Does anyone here use 3ds Max with the FBX 2012.1 Import / Export? I am having issues using the new version when it come to exporting the model out to Kerbal.
  10. Ok, first off i have to thank everyone for trying to give me helpful information on how to model an object for this game.. I have learned much but i have thus far run into the following problems: 1) I tried running the 'Get Vector Tool' script that comes with the KSP SDK, and it will not execute... 2) When i export my beloved box, it gives me the following error. 3) I am running FBX Version 2012.1 and from what i notice, there is a wee bit of a difference from the one mention in the tutorial done by C7. VERSION 2012.0 VERSION 2012.1 So, where is it that i have gone wrong? I promise i will build a small shrine to the person that can answer these questions and feed them large portions of Mars Bars! PROMISE!! ;D
  11. Awesome tutorial.. It answered pretty much everything i needed to know, but there are a few problems.. 1 ) I tried running the 'Get Vector Tool' script that comes with the KSP SDK, and itwill not execute... 2) I have FBX Version 2012.1 as opposed to 2012.0 (as you had in the tutorial) and there is a small difference in the options..
  12. Ok, i just saw someone step up and make a tutorial for Milkshape of all things.. So.. does anyone know of one / want to make one for 3ds Max? :D It would be much appreciated!
  13. What is needed to export the ship into the game?
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