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Hazza

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  1. Unfortunately, no. The Kerbal I'd rescued from the dark side of the Mun with 300 science perished and stayed that way. I think it must have autosaved immediately after switching to it. A base I had there made of non-mod components also exploded, so I think it's something to do with the heat calculations themselves, not necessarily components.
  2. I was just wondering, does this have any specific conflicts with the 1.0.5 update? I have an existing mission which uses some of the deadly reentry parts in which no part was particularly warm, but when I switched to the mission in progress, the ship exploded from overheating.
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