Ninjadude501
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ninjadude501 replied to BahamutoD's topic in KSP1 Mod Development
Where are the tank tracks that you use in the tutorial video? -
Alright, thank you!
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I don't get the rockets. Do they just fly in a straight line once you launch them, or do they turn the way your plane turns? If neither of those, then what? Because I just really don't get it.
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Ninjadude501 replied to Normak's topic in KSP1 Mod Releases
Get well if soon! (if you're sick ) -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Ninjadude501 replied to Normak's topic in KSP1 Mod Releases
When will this be R&D compatible? Or is it already, and I don't know about it? Or is there some sort of download somewhere I don't know about with R&D compatibility? -
out of control stock rover!!!
Ninjadude501 replied to deepspacecreeper's topic in KSP1 Gameplay Questions and Tutorials
If you want any help, you need pictures. -
A successful launch involves crashing your command pod in to Kerbin; not doing this will kill your Kerbals.
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Orange tanks and manifolds
Ninjadude501 replied to ScottyDoesKnow's topic in KSP1 Gameplay Questions and Tutorials
Well, I have no clue, but you could try strutting the tops of the ones that are falling more. -
Nope, money isn't implemented yet. Just conduct them in different places, you'll get the hang of it. It's how I did it. Missions aren't implemented yet either. They'll be implemented about when money is, as they'll be the way you earn money from what I know. Not that I know of, that would be a good suggestion though. It's trial and error. Know that little revert to launch/Vehicle Assembly Building/Space Plane Hangar button that pops up when you press esc? Use that and all the time used during the flight will be worth zilch, use it for when you crash, or maybe don't like how your rocket did in space and just want to scrap the whole mission. That one's situational. You can only use dV to calculate how far you can get into space if you know exactly how much dV you'll use to get to that point in space. And that's next-to impossible to do.
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Ahem. I really want this. Give me this now. -Ninjadude501 Aside from the sarcasm, I really hope you go through with this. I'd love to be playing KSP with other people. EDIT: Can I be a play-tester, perhaps?
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+ [Part] [1.6] Davon supply mod v025
Ninjadude501 replied to PrivateFlip's topic in KSP1 Mod Releases
Sounds cool. I think I'll try it out. I'm going to start a new career anyway due to a bug (can't load any ships from my VAB, happened after trying the MechJeb dev build 83, compatible with .22), so once I get this MechJeb will probably be out and I can try making a refueling space station. I'm no good at making ships that have much fuel left over after orbit, so this will really help me. Thanks for the mod. Say, does anyone know someone that did some sort of series with this mod installed? I'd like to see it in action. -
Are crew reports stackable?
Ninjadude501 replied to ptfs22's topic in KSP1 Gameplay Questions and Tutorials
What Oddible MEANS to say, is, it's vessel, not vassal. -
Out of curiosity, does anyone know if a .22 update is planned for this mod? I want to know whether or not I can expect to be able to build some nice Orbital Construction platforms eventually. Used to be impossible to me, now with not being able to access MechJeb for a while, I forced myself to try and get in to orbit myself and I succeeded, so I now know roughly what can and can't get in to orbit. As such, I want to try and construct an Orbital Construction platform. TL;DR or didn't understand: I forced myself to learn how to get in to orbit and I want to know if I can expect to be able to build an Orbital Construction platform.