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Jeebs24

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    Rocketry Enthusiast
  1. Sorry I don't see the connection between Redbull Stratos and what I just watched. So I'm really confused.
  2. ...you're in the boardroom, in a meeting with a client, your co-workers and your boss, but your mind is somewhere else. In this case, thinking about your next KSP mission to Duna and how to better design your rocket, making it more stable and efficient. Then your boss turns to you and asks, "So what do you think?" You snap out of it and think, "Oh f*%k" while people are looking at you. You confidently reply, "it makes perfect sense." Your boss nods in agreement. That happened to me today. I dodged a bullet there. Thanks a lot KSP.
  3. I asked the same question rflob. Doing an LKO first does make a big difference. See my test results at http://kerbalspaceprogram.com/forum/showthread.php/22691-Less-efficient?p=286224&viewfull=1#post286224.
  4. It's all the SAS. I got rid of them and it stopped spinning.
  5. I just would like to add to my original tests. For Test 3 I did a gravity turn at around 12km and circularized at 80km. Ended with sun apoapsis of 27,600km. It's shooting straight up and get 19,400km vs 27,600km using orbit.
  6. I finally did some tests using MechJebs for a somewhat controlled test. Results Test 1: Shooting Straight Up - Launched right before sunrise on KSC so I'm going along the orbit of Kerbin. - Final apoapsis was ~19,470km Test 2: Gravity Turn - Launched during midnight in KSC did a little gravity turn and left Kerbin SOI - Final apoapsis was ~21,000km Test 3: Full Orbit at 75km - A little bit past the light sight of Kerbin, pointed rocket at prograde and left SOI - Final apoapsis was ~24,800km Test 4: Full Orbit at 80km - Similar to Test 3 but did a gravity turn 12km trying to get as much horizontal speed before apoapsis reached 80km. - Final apoapsis was ~27,600km Maybe I didn't throttle at the right time during Test 2 and Test 3 but nevertheless throttling straight up is far less efficient! I am doing some tests on different orbit altitudes at the moment to see if it makes a difference.
  7. I've actually had no problem with timing of straight launch captures and it is quite easy. That's the reason I kept doing it but I wasn't quite sure of it's efficiency and I guess everyone has just confirmed it. The question now is to do a full orbit before orbital injection or just do a gravity turn and shoot out? Well it should easy enough to test and quantify the efficiency.
  8. From take off at Kerbin to orbital injection to the moons or other planets is it more more efficient to orbit Kerbin first (90 degrees) or just shoot straight up when KSC is properly aligned with trajectory you want to go. For example what I have been doing to get to Duna and Jool is I have been waiting for when the planets are in the correct position but also when KSC is in the correct position (right before sunrise) and just shoot straight up. So far it's been working and feel like I have saved time not worrying about getting into orbit.
  9. Caught this one. Damn beautiful sight. [ATTACH=CONFIG]34000[/ATTACH] btw, how does one attache an image with the button that opens it?
  10. I'd like to apply although I would like to mainly be a rocket "engineer" using stock parts. I've created a few planes but none that I've been satisfied with. When I create my crafts I too am concerned on aesthetics. I can try to roll out a new rocket once a week (designed from scratch and fully tested) to go through your review and approval process. Here are a couple of the rockets I've build so far: 1. Smaug 3 2. Manwë 2 I've made it to the Mun, Minmus, Duna and returned home. The only one that I wasn't able to return home was Eve. Cheers
  11. I'd like to submit the Manwë 3 craft for Interplanetary Return Craft consideration.
  12. Thanks Commander Zoom. Yes it can take 3 Kerbals to Duna and return with plenty of fuel to spare.
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