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Posts posted by Promii
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Episode 38 - The Pincushion and the Mossy Scuttler continue their Minmus investigations with new contracts and Jeb pilots a new experimental aircraft to record speeds and altitudes. Meanwhile, Valentina, Bill, Madya and Kerxie are tasked with erecting a science mast to monitor the conditions around the space center.
Craft used in this episode:
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Episode 36 - After taking an investor on a tour of our space center, it is discovered that a Duna launch window has opened up. A probe is rapidly developed and launched on one of our proven lifter designs before plotting an intercept course for Duna. While the probe it on its way, a successor mission to the 'Lonely Void' is prepared to deliver another impactor and a robotic rover to Minmus before again briefly visiting interplanetary space.
Craft used in this episode:
New images of the Joolian system (and Dres) captured by the Oculus Space Telescope:
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Episode 34 - In this, the first episode of phase 2 of our space program, we review the progress and discoveries made during phase 1 and introduce a new set of agency goals. To prepare for future interplanetary missions, the space telescope 'Oculus' is constructed and launched into space in the hope of improving upon our ground based observations of the other planets in the Kerbol system.
Craft used in this episode:
Images of the other planets as taken from ground based observatories:
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Episode 30 - A new crewed mission to Minmus is designed and launched with Valentina, Kerxie and Madya aboard. This mission will be flown using the IVA view as much as possible with the help of Raster Prop Monitor.
Craft used in this episode:
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I had this! I believe it's an issue with the (currently broken?) reflection shader in Texture Replacer. I fixed it by turning reflections off (I had it on 'real' previously. I don't know if 'static' causes the same behavior).
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On 4/22/2016 at 7:45 AM, DunaRocketeer said:
Really enjoyable series, looking forwad to more! I especially like your vehicles, which are well thought out, something that is somewhat lacking in the vast majority of playthroughs.
Thanks! It's important to me that vehicles feel believable.
It's been a dry month for videos but that ends now. Here's Episode 28 - New scientific instruments have been developed so a probe is dispatched to the Mün to study its magnetosphere. Meanwhile, new crew members Kerxie and Madya accompany Jeb and Valentina on a training and data gathering mission around KSC in our new heavy-duty rover.
New crew members Kerxie and Madya:
Craft used in this episode:
Behind the Scenes - Drawing Kerbal Portraits:
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Thanks so much for keeping this going. It's my preferred life support mod. Are you planning to release it on Spacedock as well? I like the ability to get emails on updates.
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KIS can replicate the functionality of this mod? I'm desperate for a way to store science on small rovers and I was using the field scientist's pack up until 1.1. If I could add some kind of module from KIS to a probe core or something that would be great!
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- Kerbal comfort and psychological well being must be taken into account: Missions to the Mun or Minmus must include at least 2 crew. Interplanetary missions must include at least 6 and have 2 seats worth of living space for each.
- All bodies must be visited by probe before a crewed mission is sent.
- Minimum 7-day wait between mission launches unless planned beforehand as a multi-launch mission.
- Development of near-Kerbin space must continue while interplanetary missions are on-route. The space program doesn’t grind to a halt for years while a probe travels to Jool.
- When using the stage recovery mod, verify that the spent boosters actually do survive. If not, then deduct the funds refunded by stage recovery from the save file.
Trying to follow these rules for my Commonwealth series, although we haven't gone beyond Minmus yet.
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I like Learning by Gaming with Sebbi for an authentic stock KSP experience, ShadowZone for his amazing crafts, and Cupcake Landers for his great editing and piloting skills.
I have my own channel as well where I am trying to do a hybrid lets play / role play / story thing.
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8 minutes ago, Vallius said:
Hmmm, cutaway views of our vessels. It's a nice graphics touch, but I don't see the utility of seeing the internals of manned vehicles. Unless... ;-)
From a cinematic or screenshot making standpoint, the ability to see the crew without having to be behind the eyes of one of them in IVA-view is pretty great.
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Rotating auto-saves sounds like a potential life saver! (Literally, in some cases)
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Kerbal Commonwealth Space Agency - A modded career play through with added artwork
in KSP Fan Works
Posted
Episode 40 - Arrival at Duna! The Firefly enters an orbit around Duna and releases the Firebug to descend to the surface and get our first close look at the surface of another planet.
Craft used in this episode: