Jump to content

Promii

Members
  • Posts

    152
  • Joined

  • Last visited

Posts posted by Promii

  1. Episode 36 - After taking an investor on a tour of our space center, it is discovered that a Duna launch window has opened up.  A probe is rapidly developed and launched on one of our proven lifter designs before plotting an intercept course for Duna.  While the probe it on its way, a successor mission to the 'Lonely Void' is prepared to deliver another impactor and a robotic rover to Minmus before again briefly visiting interplanetary space.

    Craft used in this episode:

    Spoiler

    QvJo5NLl.png

    zq2gwv1l.png

    New images of the Joolian system (and Dres) captured by the Oculus Space Telescope:

    Spoiler

    b88oST8l.png

    4RJoPbCl.png

    BquHmOal.png

    DRJ2a02l.png

    6kLoyUxl.png

    pB1NGnAl.png

    LOhnQ40l.png

     

  2. Episode 34 - In this, the first episode of phase 2 of our space program, we review the progress and discoveries made during phase 1 and introduce a new set of agency goals.  To prepare for future interplanetary missions, the space telescope 'Oculus' is constructed and launched into space in the hope of improving upon our ground based observations of the other planets in the Kerbol system.

    Craft used in this episode:

    Spoiler

    7KtB6F8l.png

    Images of the other planets as taken from ground based observatories:

    Spoiler

    qVyMjDNl.png

    RQz6SwGl.png

    ldgt7Qil.png

    PtZMIwnl.png

    5kW5rgEl.png

    S0q2o4rl.png

    s0IPyPLl.png

    qBU4S54l.png

     

  3. I had this!  I believe it's an issue with the (currently broken?) reflection shader in Texture Replacer.  I fixed it by turning reflections off (I had it on 'real' previously.  I don't know if 'static' causes the same behavior).

  4. On 4/22/2016 at 7:45 AM, DunaRocketeer said:

    Really enjoyable series, looking forwad to more! I especially like your vehicles, which are well thought out, something that is somewhat lacking in the vast majority of playthroughs.

    Thanks!  It's important to me that vehicles feel believable.

    It's been a dry month for videos but that ends now.  Here's Episode 28 - New scientific instruments have been developed so a probe is dispatched to the Mün to study its magnetosphere.  Meanwhile, new crew members Kerxie and Madya accompany Jeb and Valentina on a training and data gathering mission around KSC in our new heavy-duty rover.

    New crew members Kerxie and Madya:

    Spoiler

    61S21dUm.png uJlC4Ocm.png

    Craft used in this episode:

    Spoiler

    DCAMmpDl.png zq2gwv1l.png

    Behind the Scenes - Drawing Kerbal Portraits:

     

  5. - Kerbal comfort and psychological well being must be taken into account:  Missions to the Mun or Minmus must include at least 2 crew.  Interplanetary missions must include at least 6 and have 2 seats worth of living space for each.

    - All bodies must be visited by probe before a crewed mission is sent.

    - Minimum 7-day wait between mission launches unless planned beforehand as a multi-launch mission.

    - Development of near-Kerbin space must continue while interplanetary missions are on-route.  The space program doesn’t grind to a halt for years while a probe travels to Jool.

    - When using the stage recovery mod, verify that the spent boosters actually do survive.  If not, then deduct the funds refunded by stage recovery from the save file.

     

    Trying to follow these rules for my Commonwealth series, although we haven't gone beyond Minmus yet.

  6. 8 minutes ago, Vallius said:

    Hmmm, cutaway views of our vessels. It's a nice graphics touch, but I don't see the utility of seeing the internals of manned vehicles.  Unless... ;-)

    From a cinematic or screenshot making standpoint, the ability to see the crew without having to be behind the eyes of one of them in IVA-view is pretty great.

×
×
  • Create New...