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bzflater

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Everything posted by bzflater

  1. I tried launching it despite awful lags. After disconnecting 21 liquid engines I waited the rocket to stop and only then ignited next engines. It flew perfectly fine then and reached top speed of about 8 km/s.
  2. By the way, it's doable with stock parts without using parachutes. Screenshot related: I landed in a spot nearby after reaching the height of 2 kilometers. I could probably get it up to 5, but the screenshot was taken a couple of days ago and I'm too lazy now to redo it.
  3. Update: added poletans 22-3 and 24. 22-3 can reach the velocity of about 7300 meters per second and 24 is too laggy to properly test it on my PC. (I am too impatient for 21 engines to fall off considering the fact that I only get one new frame each 2-3 seconds on my PC and I start next engines too soon, which leads to the whole rocket exploding) Depicted on screenshot: poletan v24 shortly after the beginning of its' flight.
  4. Yeah, it is 16 times lighter than using SAS modules so I decided to cut down on mass by replacing them.
  5. I reached top speed of 5468 meters per second with it. It uses no mods whatsoever and was made in KSP 0.9.0 x4. Update: poletan v6 can reach top speeds of about 6125 meters per second thanks to significantly heavier boosters in the first stage. It is slightly less stable, though.
  6. Meh, I messed up names. I thought that Orion's engine was called NERVA.
  7. Nope. NERVA is something far cooler. It ejects nuclear bombs behind you and detonates them to push you forward. This engine is a simple thermal nuclear engine, which isn't nearly as awesome...
  8. >A Linux exporter is in beta but not very stable yet. It's good news that it exists at all. By the time this game will get any close to being finished, that linux exporter could very likely get stable.
  9. On which platforms is this game planned to be released? Windows is pretty obvious as it's already downloadable for it. Is, in example, a GNU/Linux port even considered to be made in future?
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