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No_Man

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    Reliquary Rocketeer
  1. I think I've made this suggestion once before, quite a while ago though. In addition to a hot key I'd like to see a HUD button, as the other functions have one as well.
  2. I agree with this idea. I believe I ran into this undocking from and orbiting station, no do overs in space I guess.
  3. I was actually commenting on the topic post, and didn't realize this discussion had five pages. I agree with your idea.
  4. Are you saying you would have it that I can no longer deorbit my station for the heck of it? I can't have that.
  5. Perhaps sharing some examples would be neat? Maybe even find some that could make it into the game?
  6. First an incredibly minor suggestion. The TT18-A Stability enhancer. Because of the way the model extends, at certain points, the center struts are visually disconnected from the top part of the model. Either the model should extend from the bottom or a wrap around strut could be added to the top to fix this tiny, tiny, thing I noticed. Something more fun; I'd like to see the buttons in the IVA animate, maybe some of them actually do something. At the very least I'd like to hear a clicky sound when they are pressed, even if they do nothing. Or maybe clicking them to much does do something, for instance and unlabeled button may initially do nothing but pressing it to many times could blow a random tank or set off a decoupler.
  7. I have the same issue. Don't have a picture right now, but it's a shielded port docked with a normal port. The normal port has the undock button in its menu but it doesn't work. The shielded port doesn't have the button. I may have closed the shields while I was dock, to see if i could, and they did close. So that's something else to look into if it's not the cause
  8. I mostly would like to see docking and asteroids/comets. Maybe an early tech tree so that modders can begin thinking about implementing it into their parts.
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