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El wonso

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    Spacecraft Engineer
  1. that "large array of features" is pretty much resources and a proper aerodynamic model
  2. Check if there are new planets. If so, I will explore. If not, I will exit the game because it won't be worth my time.
  3. Thanks, I will. I can't use docking ports for they are buggy sometimes, I wrote it in a first porst.
  4. As simple as that - I'd like to be able to rifgt-click on a decoupler and set it's ejection force. I use them in my SSTO spaceplanes to hold cargo (docking ports have been quite buggy for me) and I don't enjoy shooting expensive space probes from one end of the cargo bay to the other. I'm pretty sure some other people would like to see this feature too.
  5. I'm gonna bump because I've just noticed it only (?) affects non-rectangular shaped wings.
  6. In case no one nitced - docking cam in (now) stock Mk2 Clamp-O-Tron points forward insted of upward.
  7. The things is that rcs barely uses any fuel when rolling. It's (or should be) strong enough.
  8. I was asking if I could completly disable this feature, when in space I often disable my engines so I won't throttle up by accident. Well, I've been playing KSP since 0.8.5 (I think) so I know basic stuff. I just not playing that much lately since recents updates were not very interesting to me. I get that, but I think it's just stupid. RCS barely works when rolling. The problem is my CoM moves back and forth, that's why I put 2 sets of blocks in the front and two on the back. Also I need both translation and rotation (see next paragraph). Also I consider the looks important so I prefer 2 x (block + linear) than 4 x block. The cockpit is too powerful imo so I usualy disable it and rely on RCS and externall reaction wheels.
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