

Spddracer
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Posts posted by Spddracer
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Riftmann : Oh great. Then maybe you did read that I added a fix yesterday. Obvouisly it does not work but I did work on it. It's people like you that made me take a 3 weeks break from this. Always complaining and not helping all.
Fix it yourself ...
Sarbian,
I have been using your MechJeb since I first started playing in 0.17. Your algorithms helped get me into space, perform basic orbital maneuvers, land on the moon and host of other things. Thanks to you a game that would have been daunting and unplayable suddenly became open and available. Pretty soon I understood all the things I needed to do. All the while watching MechJeb grow alongside KSP becoming better. Next thing I knew I was no longer relying on you for my enjoyment. But please do not worry, I still have you with me on nearly every mission. I have even extended into unintended uses. I have can now use MechJeb on missiles and repeatedly hit within 20m's of the target. All in All I couldn't have done it without you and I thank you.
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Beautiful. Thankyou for sharing. I look forward to some recon missions.
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I like this. Another level of immersion.
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Is anyone else having issues with the Solar panels not working in .17? I downloaded the Deep Space Mission pack for its Solar Panels but I am not sure if they work with the MMI Pack. Any help would be greatly appreciated. And yes I have the Electrical Energy Plugin.
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This is Awesome Man. I would Love to see other models!!!
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
in KSP1 Mod Releases
Posted
Dark,
I noticed the Tick Rate was set at 5. I was wondering if there was a way to bump that up to say 10 or 15. I can understand that it might be set low for Servers with alot of players. But I was wondering if it could be done of if there is a setting for it for smaller private servers. Thankyou in advance, and I apperciate the work you have done.