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MasterFlyer6626
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Bottle Rocketeer
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Fueling Kerbal X
MasterFlyer6626 replied to MasterFlyer6626's topic in KSP1 Challenges & Mission ideas
Also, none of the ships can be recovered during the challenge. -
Fueling Kerbal X
MasterFlyer6626 replied to MasterFlyer6626's topic in KSP1 Challenges & Mission ideas
No mods. And fewest parts count is how you win the challenge. -
We have designed a rocket that we will take into orbit, but unfortunately, its too heavy with fuel to carry onto the launchpad, so we had to place it on the launch pad with no fuel. Challenge: Completely fuel an empty stock Kerbal X rocket with a ship. Your refueling ship that connects directly to the Kerbal X cannot contain more fuel than 2 large orange fuel tanks at one time during the challenge. The ship that refuels Kerbal X cannot be in the same craft file as Kerbal X. That is all.
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I don't really know what I'm doing, if this thread is messed up like pictures wrong size I'll fix it soon. This is my truck in KSP with detachable trailer. Yeah. Way too big. hold on. Fixed. Okay more pics. This is the V8 engine I tried to build. It looks sort of like an engine. Not really. Close enough. More pics. This is the front of the truck. This is the attachment point and back of truck. The detached trailer using landing gear to prop it up. Tried using the landing legs but the weight pushed them through the ground. Crap, jackknifed it. Oops. Easy to drive tho just don't jackknife it. Did you pop the tires on your trailer? Don't worry, just detach it and find a kerbal to fix it. Oh. You popped the tires on the truck. Well, in that case, you're screwed. the attachment point on the truck is a octagonal strut. The one on the trailer is rectangle struts, which are the perfect size for the octagonal strut. And that's all I got. Also, no matter what you do, don't go offroading with this truck unless you like explosions. I haven't actually got a way to dock the fuel truck with the vehicle that need fuel, but I suspect it won't be too hard to remedy that.
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Spiritwolf/Hanland Submissions
MasterFlyer6626 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Simple do what Robbaz would do. Strap a ton of rockets to it. -
Spiritwolf/Hanland Submissions
MasterFlyer6626 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Nevermind whoops -
Spiritwolf/Hanland Submissions
MasterFlyer6626 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
http://http://www.youtube.com/watch?v=aKia1eieHYI This is my starfighter pack of the Starfighter Mk I and Mk II. The Starfighter Mk I is mostly just a prototype as I found out that doing orbital maneuvering is pretty mush impossible and uses up a lot of my xenon fuel. The Mk II is the fully functional Starfighter with a Liquid Fuel and oxidizer tank and a small LV-T engine. Much better for orbital maneuvering. Update: For some reason I put the center of lift in front. crap. well, at least the missile flies straight. Orbital combat is all that's important! Who needs flying capabilities? Pfft. -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
MasterFlyer6626 replied to nobody44's topic in KSP1 Mod Releases
how the f*** do you make a mission? Introduction and mission packages aren't very helpful. Also, where do you put the completed missions? -
Show off your awesome KSP pictures!
MasterFlyer6626 replied to NuclearWarfare's topic in KSP Fan Works
Both of these craft were created legit, no mods, no debug, just 5 min. of building and 30 min. of whip-lashing my mouse until the game says, "OKAY okay, I'll let you place that part.