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atr755

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Everything posted by atr755

  1. Cool, I\'ll try it. We really need some gauge to monitor the horizontal speed vector while landing. The ball is not accurate enough.
  2. 5 fuel tanks, 6 boosters at start took my pod, adv sas, rsc tank and 6 thrusters + 3 winglets to Ap 220 000 m. I guess by using all rsc fuel i would get to the Mun, but keeping orientation after dropping adv sas is pain. And one way trip only. I also looked up to some different designs I tried, the most efficient seem to ones with lots of engines and few tanks at first stages, with more tanks and less engines later. Get to the orbit fast, drop stages, manuever slowly, then mun with as few parts as possible. Starting off from Mun is easy.
  3. How do you land at Mun with that long stick of a ship? No rests, it will topple when the engine will go off.
  4. I couldn\'t think of another way with vanilla, fuel consumtion needed for a direct fly-by is too high and you can hardly build a craft able to take that amount of fuel to the orbit first of all.
  5. I agree, time is of no real importance as you can\'t really calculate the orbit to get you to the Mun at the first loop. So what you basically do is just to get ap at 9-12 m and wait for the Mun to catch you. What matters are the reliability of the craft (such as spare fuel for unforeseen circumstances, say you see a bad, bad slope below and need to fly a little to the side) and the ease of control, minimizing the influence of pilot errors.
  6. I had trouble keeping the right direction without adv. sas, keeping the vertical direction at munung was also pain. Otherwise it does it\'s stuff.
  7. Hi guys. Wanted to share the craft that was able to take me to the Mun, land there, and take the guys inside back home. The base carrier was mainly copied from some topic at this forum (sorry, couldn\'t find it anymore), while the lander was developed separatly by myself. The craft was able to mun with a tank of fuel, liquid engine, RSC tank and engines. Starting from the Mun back to Kerbin you drop the stabilizers and use the remaining fuel to get the right trajectory home. While muning you have to be really careful, and better not try doing that on slope, as killing horizontal speed to zero is almost impossible and the stabilizers tend to break. The right thing to do is to drift slowly over the surface at 400 m, then find an even platform to land, drop to it at 4 m\s, shut down and slide to a complete stop. PS PSC is for Perspective Space Craft
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