I am a bit confused to the workflow we should follow, is it as follows? So set up maya as you mentioned with the plugin. Model the object (lets say a standard cube for now) Assign a material to the model (lambert for example) Unwrap the UV of the model for use with textures later. Create a new model that will be used for collision. This will be the node_collider and basic cube or cylinder. - does this also need to be assigned a material and unwrapped? Can we not just make the alpha 0 so it is not visible. ----- 3D model is now done. ----- Create a texture in photoshop and save as .png edit the cfg file so it has properties / description desired. done? I have done modelling before but never really done something for use in a game engine so just want to clarify it is the same as blender. Having never used the software before it is a real hassle trying to use it. Thank You