Edit: It is (almost) fixed. Remember to check your KSP log if you are having problems I made a model for KSP, imported it into unity and used partTools to import it into the game. I then wrote this config PART { name = ragequitWalkway module = Part author = Ragequit mesh = model.mu scale = 1.0 node_stack_bottom = 0.0, -0.615, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top = 0.0, 0.87, 0.0, 0.0, 1.0, 0.0, 2 entryCost = 10800 cost = 900 category = Science subcategory = 0 title = Shielded Walkway manufacturer = Ragequit Science description = For people without sunglasses attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 1.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 15 maxTemp = 3200 } In the folder Gamedata/Ragequit/parts/Walkway lies 2 texture files, walkway.mu and part.cfg Now, when i start up my game and go to the VAB my part doesn't show up. I have looked through this forum, i have googled it and looked through a couple of tutorials, but i still don't know why i can't find my part. Does anyone have an idea why it isn't working? Edit: The problem was either 1. I had an animation file on the wrong part or 2. The animation model for the part in unity was set on generic and not legacy tl:dr I made the part load by fixing those 2 things, and i made the animation work by adding this to the code MODULE { name = ModuleAnimateGeneric animationName = Take 001 startEventGUIName = Open Shields endEventGUIName = Close Shields } Edit: Since my modeling isn't that good, i managed to crash the game when Bill(or was it someone else?) walked inside the walkway. I would guess my collision models are what is causing the crash https://www.dropbox.com/s/7o4fpx8315l9hqw/output_log.txt <--- Here is the log if you feel like it And here is the crashing part (Filename: ..\..\Core\Common\src\BoxShape.cpp Line: 126) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\SphereShape.cpp Line: 96) Invalid parameter because it was infinity or nan. (Filename: Line: 150) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\BoxShape.cpp Line: 126) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\SphereShape.cpp Line: 96) Invalid parameter because it was infinity or nan. (Filename: Line: 150) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\BoxShape.cpp Line: 126) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\SphereShape.cpp Line: 96) Invalid parameter because it was infinity or nan. (Filename: Line: 150) Invalid parameter because it was infinity or nan. (Filename: Line: 150) Invalid parameter because it was infinity or nan. (Filename: Line: 150) Invalid parameter because it was infinity or nan. (Filename: Line: 150) Look rotation viewing vector is zero (Filename: Line: 62) Look rotation viewing vector is zero (Filename: Line: 62) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\BoxShape.cpp Line: 126) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\SphereShape.cpp Line: 96) Look rotation viewing vector is zero (Filename: Line: 62) Look rotation viewing vector is zero (Filename: Line: 62) Look rotation viewing vector is zero (Filename: Line: 62) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\CapsuleShape.cpp Line: 133) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\BoxShape.cpp Line: 126) dest.radius>=0.0f (Filename: ..\..\Core\Common\src\SphereShape.cpp Line: 96) recalculating orbit for mk2LanderCabin: Kerbin rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) recalculated orbit for mk2LanderCabin: the Sun rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Progress Node Reached]: Escape (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Progress Node Complete]: Escape (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) recalculating orbit for kerbalEVA (Bill Kerman): Kerbin rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) recalculated orbit for kerbalEVA (Bill Kerman): the Sun rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) setting new dominant body: the Sun FlightGlobals.mainBody: Kerbin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Vessel mk2LanderCabin velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Vessel kerbalEVA (Bill Kerman) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Look rotation viewing vector is zero (Filename: Line: 62) Crash!!!