Mogadishu
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Can you post a download for the .15 compatable one? The .16 engines do not work in .15.
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Downloading Attached Files On Forum Posts
Mogadishu replied to PIRATEONTHERUN's topic in Welcome Aboard
Attachments don\'t seem to appear unless you are actually logged in when loading the page. -
Recently I messed around with the persistence save. Very interesting how it works... Here\'s an example craft debris (Modified, of course): VESSEL { name = LOL I HAXED KSP sit = ORBITING landed = False landedAt = splashed = False met = 93.6799979060888 lct = 221888.044791556 root = 0 lat = 0 lon = 0 alt = 0 hgt = 4410.602 nrm = -0.7499599,-0.02313594,0.6610789 rot = -0.1214151,0.8454531,0.2417871,0.4604418 CoM = 0.0003797354,-0.9048868,-0.0001168595 stg = 0 prst = False ORBIT { SMA = 52877959.4754091 ECC = 0.135703177660916 INC = 171.262572591462 LPE = 291.628206291629 LAN = 286.165852609904 MNA = 0.644779570435836 EPH = 14429985.998409 REF = 1 OBJ = 1 } PART { name = Lightdecoupler uid = 4294873060 parent = 0 position = 0,0,0 rotation = 0,0,0,0.9999999 mirror = 1,1,1 istg = 2 dstg = 3 sqor = 2 sidx = 8 attm = 0 srfN = None, -1 attN = bottom, 1 attN = None, -1 mass = 0.2 temp = -84.89027 expt = 0.5 state = 2 connected = False attached = False } } And here\'s what they seem to do... VESSEL { name = LOL I HAXED KSP -NAME sit = ORBITING -STATE - No need to mess with this landed = False -STATE - No need to mess with this landedAt = -LANDING POSITION - Not sure how this works splashed = False -STATE - No need to mess with this met = 93.6799979060888 -MISSION TIME - Changes how long the mission has been running (In days) lct = 221888.044791556 -LOCATION? - Not sure how this works root = 0 -LOCATION? - Not sure how this works lat = 0 -LOCATION - If you\'re on ground, in degrees 0-90 (+ north, - south) lon = 0 -LOCATION - If you\'re on ground, in degrees 0-360 alt = 0 -LOCATION - Any numeric value hgt = 4410.602 -LOCATION? - Not sure how this works nrm = -0.7499599,-0.02313594,0.6610789 -ROTATION? - Not sure how this works rot = -0.1214151,0.8454531,0.2417871,0.4604418 -ROTATION - Not sure how this works CoM = 0.0003797354,-0.9048868,-0.0001168595 -ROTATION? - Not sure how this works stg = 0 -ROTATION? - Not sure how this works prst = False -PERSISTENCE - Not sure how this works ORBIT -This is what you\'ll probably be looking for. Change everything about your orbit. { SMA = 52877959.4754091 -Semimajor Axis - In meters, any numeric value. ECC = 0.135703177660916 -Eccentricity - Any positive number. (0 for a perfect circle, 0<e<1 for an ellipse, 1 for a parabola, >1 for a hyperbola) INC = 171.262572591462 -Inclination - Relative to Eerbin\'s Equator/Ecliptic (Same thing) LPE = 291.628206291629 -Argument of Periapsis - In degrees, 0-360 LAN = 286.165852609904 -Longitude of the Ascending Node - In degrees, 0-360 MNA = 0.644779570435836 -Mean Anomaly - I still have no idea what mean anomaly is... EPH = 14429985.998409 -ORBIT? - Not sure how this works REF = 1 -Reference Object - 0 for Kerbol, 1 for Kerbin, 2 for Mun and 3 for Minmus OBJ = 1 -Reference Object State - 0 is a landed craft (Any object), 1 is an orbiting craft. } PART { name = Lightdecoupler -Part Name - Self Explanitory, name of the folder the part resides in. uid = 4294873060 -ID? - To differentiate between identical objects? parent = 0 -\'Parent\' - 0 is self, not sure about other options. position = 0,0,0 -Position - Relative to the parent object rotation = 0,0,0,0.9999999 -Rotation - Relative to the parent object mirror = 1,1,1 -Mirror? - For wings and stuff that use x-way symmetry istg = 2 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION dstg = 3 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION sqor = 2 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION sidx = 8 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION attm = 0 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION srfN = None, -1 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION attN = bottom, 1 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION attN = None, -1 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION mass = 0.2 -Mass - In KG (Kilograms? Or Kerbograms?)? Not sure, have fun screwing around with this. temp = -84.89027 - -Temperature - For overheating, the lower the better. expt = 0.5 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION state = 2 -Huh? - USELESS INFORMATION MOSTLY USELESS INFORMATION connected = False -Top Connection - T/F attached = False -Bottom Connection - T/F } Hope this is useful, whether for cheating or research, or even putting up a keostationary satellite. Share your findings, and PLEASE TELL ME WHAT MEAN ANOMALY IS I STILL DON\'T GET THE CONCEPT, USELESS INFORMATION MOSTLY USELESS INFORMATION IN MY OPINION.
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UPDATED! Includes Minmus, imporved textures, and very soon, a capsule orbiting Kerbin!
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Kerbin (Self): Compilation of half of the posted csv\'s (As much as my patience allowed) along with mine: Download Both: http://www./?5487m33t8sb756a
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I don\'t think I\'m reading you right, because Here\'s what I got: Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\NONAME>cd C:\Users\NONAME\Desktop\ C:\Users\NONAME\Desktop>isa_RAM_Mapper.exe 1024 \'isa_RAM_Mapper.exe\' is not recognized as an internal or external command, operable program or batch file. C:\Users\NONAME\Desktop>isa_RAM_Mapper.exe \'isa_RAM_Mapper.exe\' is not recognized as an internal or external command, operable program or batch file. C:\Users\NONAME\Desktop> C:\Users\NONAME\Desktop>cd C:\Users\NONAME\Desktop\isa_RAM_Mapper.exe 1024 The system cannot find the path specified. C:\Users\NONAME\Desktop> It doesn\'t help that I suck at command prompt. WAIT HOLD ON A MINUTE: I decided to just make a batch file instead: START isa_RAM_Mapgen.exe 1024 Best idea ever. The bat file is included in this post along with this post. Place in the same folder as the exe and csv\'s. Also, I don\'t see the benefit of multiple satellites, because it seems only the one my camera is focused on gathers data. (Am I missing something?) Mun data included! | | V
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How do you get the different kinds of maps? The command prompt that pops up when I run the program closes very quickly, and it doesn\'t work when I use windows command prompt, can someone give me a DETAILED (Note the Bolding, Italicization, and underlining) explanation of how to use it? Other than that, nice. Kerbin csv>1MB Mun csv>3.5MB
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Kerbin, Mun, and back in less than 9 Hours.
Mogadishu replied to Mogadishu's topic in KSP1 Discussion
Well... I\'m talking REALISM, as in 'NASA could do this is they wanted to', not 'Only if you have 100 Billion Dollars'. It\'s pretty overpowered, I was going for realism. -
It is indeed 6 hours.
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I recently thought, 'Hey, why not instead of guessing orbits, I actually do work and CALCULATE them!'. So I did. Interestingly enough, I planned from the end to the beginning. I estimated mission time to be 8-9 hours, and I was spot on. I had PLENTY of fuel after each stage, and I might\'ve even been able to complete it with one less fuel tank in the first stage. Plan: 1. Use First and Second Stages and go straight up until apoapsis reaches 11.4 M KM. 2. Release Third Stage 3. Slow down ship once it reaches periapsis of hyperbolic lunar orbit, until speed < 100 M/S 4. Land on engines. 5. Release Fourth stage and roll it off Third stage, using slight thrusts to cuchion impact. 6. Release Fifth Stage and get into a vertical launch position. 7. Launch. 8. Reenter atmosphere. 9. DDDDDIIIIIIIEEEEEEEE!!!!! (I purposely redesigned the rocket without a parachute) Mods used: Novapunch, Gemini (Possible 1 more obscure mod). I will upload the ship and a copy of the plans soon. Nearing Apoapsis of launch: Munar Capture: Descent: Perfect Engine landing at <3 M/S: Preparing for Launch: Munar Escape at ~1.1KM/S: Kerbin Orbit: Reentry: Split Second Before Death: Total Mission Duration - 8:49:52: HUZZAH!!! Is this a record?
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You pasted it in the same folder as celestia.exe, right? All the files? Did you try 'go to' and type 'Kerbol'? EDIT: I posted an image tutorial.
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Done! If you downloaded it already, I\'d recommend you redo that.
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No, the ship stays, just the peice of debris you\'re 'Flying' will dissapear.
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Double click on the engine while flying another ship (in map mode) and click 'End Flight'. This will remove the debris.
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I made the Kerbol system in celestia. You can\'t see Kerbol until you\'re about 5.5 LY away. The Yellow star below Kerbin is Sol. It took several hours to get the textures and atmosphere working, but everything is EXACTLY the same as in KSP. Heck, I might am going to add a little capsule floating precariously close to Kerbin. Download Version 1.3 Version History: 1.0 Original Upload 1.1 Modified Star 1.2 Modified Star (Again) 1.2.1 Fixed Orbit Period of Kerbin 1.3 Fixed Munar orbit and rotation periods, added Minmus, new Textures, Preparation for capsule INSTRUCTIONS: Unzip into the main directory of celestia. Celestia will automatically load the files. In celestia, under navigation, 'Goto Object...' type Kerbol. When you\'re in the Kerbol system repeat, just this time 'Kerbin'. TADA! Installation Tutorial Open ZIP file with 7Zip (Or WinRAR) and click 'Extract' (-) on the Toolbar. Enter Celestia\'s main directory (The one with celestia.exe) and click 'Ok' Run Celestia.
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Well, I think I broke the game. This is one of several test runs I took, as you can see, pretty much all the indicators are broken. The map view in this trial was nothing but a black screen. Here\'s the .craft file: ship = InstantInterstellarTransport version = 0.13.2 { part = mk1pod_4294889298 pos = 0,0,0 rot = 0,0,0,1 stg = 0 istg = 0 dstg = 0 sidx = 0 sqor = -1 attm = 0 link = stackDecoupler_4294887438 attN = bottom, stackDecoupler_4294887438 } { part = stackDecoupler_4294887438 pos = 0,-1000000000000,0 rot = 0,0,0,1 stg = 0 istg = 1 dstg = 1 sidx = 0 sqor = -1 attm = 0 attN = top, mk1pod_4294889298 }