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Arkasai

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Everything posted by Arkasai

  1. I will gladly buy multiple versions of this app to get it running on all my devices. This will finally clear up some space on my main display while using mech jeb, I'll soon be able to have the all important orbital, surface, vessel info, etc on a tablet. I might just use my phone as staging and abort button. -It'd be great if a section of the digital display was dedicated to vessel/damage warnings, I imagine a corner flashing in red text "Low Fuel" or "Structural Failure between ___ and ___" -Detailed fuel panel showing what tanks have fuel and where, and ability to transfer (I don't really like how fuel transfer works in game at the moment) Keep up all the good work and please just take my money! :EDIT: Hey is there a Lightroom module planned for the app? I will definitely be using this with PS as well, so it'd be awesome if it behaves the same in Lightroom.
  2. I enjoyed reading the back and forth in this thread, especially the posts by providus. I like how he's dismissive and seems too important to explain himself, then just tells everyone he's got a master's degree in bioinformatics, followed by ROFL LOL DON'T WAKE UP. I nearly threw my back out with laughter.
  3. I think it's safe to assume 'we' does not apply to you. Unless you're speaking for allmappedout, in which case that's a self defeating statement. ON TOPIC: Most of the stuff listed in the OP has been addressed through mods/workarounds and will eventually find their way into the stock game. However I have a few ideas: -Flight suit with integrated parachute (I'd be ok with just a retextured space suit, where the RCS pack becomes the parachute) -A real hangar to display your planes and rockets just like an aerospace museum (many ways you could go about this, I prefer full sandbox but you could also have it auto generate over the course of a campaign) -In game center of mass/lift/thrust toggles. Even better would be if the ship magically moved fuel around for me in attempts to keep the center of mass where I originally intended. -In game ability to set max thrust of an engine/RCS thruster -Controlled testing environment (nothing extraneous loaded, just an empty Matrix style white room to do experiments) like a wind tunnel, but you can control atmosphere, gravity, temp, etc. This would greatly increase my design workflow because I often hit a stumbling block and have to design a test rig before proceeding with the rest of the build. I think most of those have been requested but they're some of the more nagging features I want.
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