I think it's safe to assume 'we' does not apply to you. Unless you're speaking for allmappedout, in which case that's a self defeating statement. ON TOPIC: Most of the stuff listed in the OP has been addressed through mods/workarounds and will eventually find their way into the stock game. However I have a few ideas: -Flight suit with integrated parachute (I'd be ok with just a retextured space suit, where the RCS pack becomes the parachute) -A real hangar to display your planes and rockets just like an aerospace museum (many ways you could go about this, I prefer full sandbox but you could also have it auto generate over the course of a campaign) -In game center of mass/lift/thrust toggles. Even better would be if the ship magically moved fuel around for me in attempts to keep the center of mass where I originally intended. -In game ability to set max thrust of an engine/RCS thruster -Controlled testing environment (nothing extraneous loaded, just an empty Matrix style white room to do experiments) like a wind tunnel, but you can control atmosphere, gravity, temp, etc. This would greatly increase my design workflow because I often hit a stumbling block and have to design a test rig before proceeding with the rest of the build. I think most of those have been requested but they're some of the more nagging features I want.