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reilem

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Everything posted by reilem

  1. You know when you hold L-Alt + [direction key]. And your craft will start to turn/pitch/yaw on its own? Well my crafts have decided to start doing this automatically. At first i thought I was accidentally holding in the alt button while flying. Only during this play-through I played very close attention to it and it just happened again! I think it usually occurs after I switch from one craft to another, or from the space center an back. It's hard to keep track of it since I almost always have SAS on, and so it's whenever i turn it off that my ships starts spinning and yawing out of nowhere. This is especially frustrating when i fly all the way to Duna, undock the lander, and the lander proceeds to spin off out of control for seemingly no god damn reason. The problem is easy to work around by just holding in Alt and 'correcting' it. But my corrections are never 100% accurate, and so the craft will always have a slight drift that is impossible to correct. And just now while trying to dock with a craft that had no SAS with one that did. The one without SAS kept "drifting" ever so slightly. I had it pointing 100% north and it kept drifting, and in a matter of minutes was already 10 degrees off the "north" marker, making it practically impossible to dock. Does anyone have a solution for this? Or perhaps a button combo that resets the directional adjustments? Thanks. I'm running Windows 64 bit, but I'm not sure if Steam is smart enough to run the 64 bit version or the 32 bit version.
  2. I'm gonna say yes to this. But only on the account that it isn't too hard to develop and that it would also be an option; not something that's always there. Either thar or something that you need to unlock after a certain stage. Because although I would defenitely use this delta-v readout, I'm inclined to agree with the fact that newbies may have more fun experiencing the game at first with a little less technical stuff being shoved in their face, "What the hell is delta-v and why is it taking up my screen space?". But once they figure out what delta-v is they can then choose wether they want to use it or not.
  3. I don't know why no one else has told you this (or maybe they did and i didn't read it) all you do is you take the site and plug in: kerbin -> eve. Then you take the phase angle given and just wait until the angle between eve and your craft is the phase angle that is given on the site. Your craft is now 'acting' as kerbin and you basically just make your orbit around the sun bigger as you would with any regular interplanetary burn only this time you don't need to exit kerbin first.
  4. I would consider a huge rover with habitation modules a base even if it is mobile it is still a base, if it serves that function for the kerbals.
  5. Are you using 0.21? It's possible that thrust/isp values have been changed of the engine, and also that ASAS that he has on his Mun lander is no longer neccessary due to the recent SAS changes. It is possible that the weight of the SAS has been increased and therefore causing your thrust/weight ratio being too low.
  6. Oh i see thank you for that, i just hope that people realise that it will be fixed, because tbh the old system was a load of arse and really don't want it back.
  7. Just don't play career mode then, for long time players i can imagine career mode being a great relief so that they can finally achieve goals with their great skills. xD
  8. Actually real rockets do use this system of SAS. The turning is done by a computer and the SAS corrects mistakes made by the turning. In order to simulate this in game you must adjust your heading more by yourself, which is what i think the devs wanted to achieve. ;D
  9. I am fed up with seeing people complaining. Can I see some hands for people who actually like it? My first impressions: "Oh cool it's built in to the ship no more extra dead weight" "Wow i can actually make my gravity turns smoothly now instead of: HERP 20 DEGREES woblewoblwewoblewoble DERP 45 DEGREES woblewoblewoble HERP 75 DEGREES" "My space station now no longer uses all it's RCS in a futile attempt to kill itself stabilize" "I can make my gravity turn without my ship going on a spin like a balerina on LSD" I don't understand what people don't like about it, yes it may be a little bugged in space planes and i'm sure the devs will explain/fix that feature in the near future. But seriously, just make sure that your ship isn't out of balance and use wing flaps on the side of your rockets during take off (because this is when your ship has the most mass and requires the most assistance if there are any problems). I made a rocket that was slightly out of balance and these are my conclusions: The new SAS - in an attempt to prevent overturning and setting off a chain reaction of wobble - will now no longer use 100% of available reaction control. This is a good thing, if your ship is balanced it won't need 100% reaction control so this has removed all the wobble on my previous ships where as a previous fix i would have to disable gimballing on 90% of my engines so that the retarded ASAS wouldn't break the entire thing. If your craft is out of balance you are just going to have to learn to steer it yourselves, because that is not what ASAS is designed for, neither in KSP or in real life.
  10. reilem

    Grace of Mun

    How did you crash? Did you run out of fuel or something?
  11. And what is "At apoapsis" since your craft is always moving, the moment where you are exactly on your apoapsis is only a fraction of a second. How much before and after the apoapsis is still considered apoapsis? This seems a little flawed if you ask me. Unless you mean: at apoapsis (0s to Ap) you start burning and then you let it burn until it runs out which can then be several minutes later?
  12. The zipfile url doesn't work for me, can't you upload it to spaceport? Or is there a work around for the link?
  13. A thing that people tend to forget all the time is that once they've done their de-orbit burn they do absolutely nothing until they land. What I always do is burn directly up if i see that my orbit is falling in front of my target due to planetary rotation. Burning up won't speed you up it'll just widen your orbit, then once I'm above my target i kill my horizontal speed and drop down. I then set my target as my target and i use the pink markers together with my retrograde marker to go directly towards my target. Hope this helped
  14. The one with 464 degrees went away cause I docked it back up to my station but i still have these left. A little less extreme but still not right.
  15. I landed a craft and I'm trying to get things to match up with my Kethane mining satelite. Only when i check the craft's coordiantes it says something like 460~ degrees west. And I'm not sure if I'm wrong but i didn't think longitude worked that way, i thought it was either 180 W or 180E max? Is everyone having this or is it just me?
  16. Hello everyone! My name is Reilem and this is my ksp 0.20 vid There will probably more spotlight videos for the other parts of the update but here is the first Feel free to check out my channel there are more videos there
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