-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by earthlight
-
I've gotten a lot of requests for wallpaper versions of the paintings I've done over the last few weeks, so I wanted to deliver that and a little more to the awesome community here! Each of them has been tweaked, retouched, or redrawn to look their best at 1080p The First Mun Landing 1080P â–ª Prints â–ª Original A Home on Laythe 1080P â–ª Prints â–ª Original You Will Go To Space Today 1080P â–ª Prints â–ª Original Exploration Begins at Home 1080P â–ª Prints â–ª Original Extra Stuff: Sketch â–ª Reference Image A â–ª Reference Image B I'm taking suggestions for my next image, so feel free to leave anything you have here. Again, thanks to everyone for their support and compliments! This is the most fun I've had drawing in a long, long time. EDIT: It has come to my attention that imgur compressed the 1080p images into JPGs, which loses some quality. Here is a link to a RAR containing the images as uncompressed PNGs. EDIT 2: It has further come to my attention that not everyone uses a 16:9 monitor which I should have thought of, so here is a pack of them at 16:10, including sizes for something called an 'iPad', which I assume is some kind of contact cleaning solution.
-
Kerbin can be really beautiful in it's own right, it's a wonder people are always in such a hurry to leave. On an unrelated note, here's a quick sketch from this morning that I don't really have a use for:
-
The KSP-related drawings I've done so far have been done from start to finish in photoshop. In the past I've spent some time with demos of more specialized programs like ArtRage and Painter, but I always end up coming back to photoshop because I'm familiar with it.
-
As with all the drawings, I did my best and don't claim perfect accuracy in all things. I did use a lot of image references from the game but I admit the perspective on the jets took a while. When it gets me down, I just remember that the girl from the GTA4 poster had 6 fingers.
-
Yes, I based it roughly on an actual location in game. I can't provide coordinates because I didn't write them down, but it's somewhere north of KSC.
-
Previously: You Will go to Space Today A Home on Laythe Thanks to the community for the boundless support!
- 20 replies
-
- 10
-
-
I agree, though this was meant to be 'historical' and I imagine that a real in-game mission control would be slightly more technological. Then again, if there were an option for a 1950's-esque space center I might use that instead.
-
Thanks! With few exceptions, I make everything with photoshop, reference images, and lots of caffeine.
-
Previously: A Home on Laythe
-
Photoshop from start to finish. I talk a little bit about technique a few posts above, though like most people who draw, I cannot certify that my methods would be effective.
-
I mentioned a new thing didn't I? I'm still working on it, but here's something quick:
-
To my mind, KSP is a game tailor-made for nitpickers and perfectionists, so I have no problem with it. That said, the ethos of this game would have them try it anyway, even knowing it's impossible, so it could be a space tether with a snapped mast. Anyways that's very high praise coming from a popular artist here so thank you sincerely, I'm actually working on something new right now. Everything I've ever actually finished has been done in photoshop. I spend an inordinate amount of time tinkering with programs like artrage and painter, but none of them have ever proven as flexible. For example, I use the photo filters, color correction, the levels editor, and curves constantly when merging down new effects layers, because it can provide both uniform and non-uniform colors which I think can add a lot to an image. A lot of the softer grading is accomplished with feathered ellipse overlays and layer effects, meaning I'm utterly helpless without it. The only thing that's actually harder in photoshop is clean inking, but I rarely do that.
-
I'd love to! I need to gather more experience with the actual game to draw from, but space exploration has always been something I've aspired to depict in my drawings. I want to do some portraits of the characters as well, as I love drawing combat armor and space suits, and I have some half-formulated ideas about vintage-looking black-and-white drawings with a sort of 1960's NASA style, assuming I can fit the requisite sideburns into a 1920x1080 image.
-
This is very true. If nothing else, KSP teaches us to calibrate our threshold of failure, because even when things go horribly wrong we learn something.
-
I always consider it a screw-up on my part when something doesn't come through right. It is meant to be a super tall radio-like tower that penetrates the low clouds, thereby casting a shadow. To my mind it's a launch platform or a tether station for a space elevator. As with all things though, it's up for interpretation.
-
Thank you! I was worried it looked too industrial, but I also wanted to reflect the functional, unburnished aesthetic the Kerbal ships employed. As ever though, it's up to the audience whether or not I succeeded.
-
1920x1080 NEW: The First Mun landing