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XOOM

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Everything posted by XOOM

  1. Saying "Pics when I feel like it" isn't the best way to get downloads.
  2. Yeah, I have a few add-on packs in mind. But at the moment my knowledge of blender is fairly limited. I can make almost any thing, but more then likely it won't look great, but hey, practice makes perfect . I'm also asking anyone who inquires what they may want to develop, that way we have a wide range of ideas, and every ones input is equal. As I said, no one is in charge of the team. And thanks for all the advice Dani-Sang, it has really helped
  3. Advice was taken into account, thanks guys Starting off with 3 or 4 should be good.
  4. Hi guys I've recently tried to start making models for KSP is blender. But here's my problem, when I try to load them up in game, it just gets stuck when it comes to loading one of my models, and if I hit Alt + F2 it says Index was out of range. And then if I try it again, it says: NullReferenceException: Object reference not set to an instance of an object Anyone got any tips? (I wasn't sure weather or not to post this here or in the modelling and texturing forums, move to the correct forum if needed)
  5. I'll be sure to ask you if/when I get the team assembled
  6. Hi guys I want to set up a small add-on making team. I don't really care who gets credit for what, but all our names will be mentioned when we're finished. Basically, what I need is: 1 3d artist 1 Texturer 1 Cfg editor (Key: Green = Spot is filled, but another spot is possible Red = All slots are filled for this type, we are no longer looking for more people for this job Purple = Position is empty ) I have a few mod packs in mind, but no one will be the leader of this team, we all have the same imput, and if there's any mod pack you want created, we can discuss it with everyone on the team and decide weather or not to do it. PM me if you're interested (preferably with a picture of your work, unless you're wanting to be a cfg file person) This is great opportunity for those of you that can only do one thing (only texturing or only modeling etc etc..) but have some good add-on ideas.
  7. I could actually use a texturer too. I'm in the process of modelling various Mun base buildings (some of them have interiors ). My only problem is that my texturing skills are that of a retarded cow. I can add textures to things, but not good ones. So if any of you guys are interested in helping me, I can send you the models
  8. Yup, that was what I was looking for. Thanks mate
  9. This may be posted somewhere else, but I'm wondering how do you activate all RCS modules at the same time? Because I've built a rover, and the RCS thing is the only thing that supposed to slow me down for the last few meters. I just can't find a way to make all of the (they are the linear RCS things, all pointing downwards) go at full thrust and all at the same time. Is there even a way to do this?
  10. Build your self a space station (I just built a massive rocket to get the thing into space, and the actually space station part was a bunch of fuselage with a command pod on top) Then launch two of said space station into space. Once there, you have to get a Kerbal from one space station, then get another Kerbal from the other space station and swap 'em. Your orbit doesn't matter. I almost managed to do this, but my space stations were just a few meters too far away from each other in orbit, so my Kerbals ran out of fuel literally meters away. Thus not letting me do my final corrections to grab the ladder. Good Luck!
  11. That just defies all physics. You want to add and remove mass? It's probably possible, but seems like an odd request
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