TOAST
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Yes, but the auther said the following: tl;dr: He said be fixed it, but the issue persists. I\'m using the 3 capacity pod(the only one that matches in size), and only just downloaded this part today. I miss my green Kerbals..
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I\'m still getting weird white-and-yellow kerbals. Was the above issue fixed as stated, or did I somehow downloads the wrong thing?
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
TOAST replied to Normak's topic in KSP1 Mod Releases
PowerTech functions with .16, but i don\'t think zoxygen does. -
I have both DamnedAerospace 1.5.1 and DamnedRobotics 1.2 installed. Turns out when I installed it I put a second folder in the folder, thus disrupting parts folder placement.
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Has anyone else had an issue with half of the parts not loading into the game? I mean the game loads up fine, but everything but the swing-wing, vtol, and one other part, don\'t show up in any of the parts menus.
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
TOAST replied to r4m0n's topic in KSP1 Mod Releases
I believe this is what they call \'scenery porn\'. Or in this case, \'space porn\'. Landed at at Magna Base on Minmus. -
[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
TOAST replied to r4m0n's topic in KSP1 Mod Releases
If there were ever a mod to that could compare in scale of \'mother of god\'ness to mechjeb, it\'d be this I think. Which is silly seeing as you made that, too. Lol. -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
TOAST replied to chickenplucker's topic in KSP1 Mod Releases
These \'Motorcycles\' will be interesting for you to mod once EVAs come out. -
[0.15+] Mobile Spaceport v1.1 - Now with new buildings!
TOAST replied to Vlad. Just Vlad.'s topic in KSP1 Mod Releases
How do you land the flat pieces like the cargo pad and the vehicle hangar? I\'ve tried the ol\' 'exploding engine legs' thing and it doesn\'t work; I always end up with a hangar that has a decouple or something retarded stuck underneath it. Edit: Do I really need to make something ridiculous like that thing above?! At least with the buildings, on minmus, I could just flip them upright under its ridiculously low gravity influence. -
[0.15.1+] isa_RAM_Mapper - OstermanA Edition
TOAST replied to OstermanA's topic in KSP1 Mod Releases
Isn\'t there already someone doing a continuation of iinsewerant\'s mapping plugin? -
Silisko Industries Addon Development - Thread 2
TOAST replied to NovaSilisko's topic in KSP1 Mod Releases
Excellent. I can\'t wait for updates, when the time is available between helping develop the game. Also, second. -
Curiousity: Were those ships in the picture on the OP attached pre-flight, or were they landed there after the spaceport reached its destination? Also, is it possible to have a larger version of the building? I wanna see this thing from space. *rimshot*
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[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
TOAST replied to sarkun's topic in KSP1 Mod Releases
You\'re probably right. I ended up having to take the rotors off my space station. This, however, made it light enough to get into kerbostationary orbit! -
This really takes away from the whole \'persistence\' feel. I mean yeah, it would flood save files with discarded debris that managed to survive the fall, but isn\'t that the point of allowing potentially recoverable parts?
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[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
TOAST replied to sarkun's topic in KSP1 Mod Releases
I believe I may have found a bug, as I had never experienced this with this plugin prior to your fix: Whenever my craft exceeds 200m/s within the atmosphere, specifically when I have the rotors attached to something, the part\'s model will entirely disappear and the camera view will continually move downward as if you were gaining new stages or something. Additionally when the part disappears, it causes the ship to veer out-of-control.