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TOAST

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Everything posted by TOAST

  1. Yes, but the auther said the following: tl;dr: He said be fixed it, but the issue persists. I\'m using the 3 capacity pod(the only one that matches in size), and only just downloaded this part today. I miss my green Kerbals..
  2. I\'m still getting weird white-and-yellow kerbals. Was the above issue fixed as stated, or did I somehow downloads the wrong thing?
  3. PowerTech functions with .16, but i don\'t think zoxygen does.
  4. I have both DamnedAerospace 1.5.1 and DamnedRobotics 1.2 installed. Turns out when I installed it I put a second folder in the folder, thus disrupting parts folder placement.
  5. Has anyone else had an issue with half of the parts not loading into the game? I mean the game loads up fine, but everything but the swing-wing, vtol, and one other part, don\'t show up in any of the parts menus.
  6. I believe this is what they call \'scenery porn\'. Or in this case, \'space porn\'. Landed at at Magna Base on Minmus.
  7. If there were ever a mod to that could compare in scale of \'mother of god\'ness to mechjeb, it\'d be this I think. Which is silly seeing as you made that, too. Lol.
  8. These \'Motorcycles\' will be interesting for you to mod once EVAs come out.
  9. How do you land the flat pieces like the cargo pad and the vehicle hangar? I\'ve tried the ol\' 'exploding engine legs' thing and it doesn\'t work; I always end up with a hangar that has a decouple or something retarded stuck underneath it. Edit: Do I really need to make something ridiculous like that thing above?! At least with the buildings, on minmus, I could just flip them upright under its ridiculously low gravity influence.
  10. Isn\'t there already someone doing a continuation of iinsewerant\'s mapping plugin?
  11. Excellent. I can\'t wait for updates, when the time is available between helping develop the game. Also, second.
  12. Curiousity: Were those ships in the picture on the OP attached pre-flight, or were they landed there after the spaceport reached its destination? Also, is it possible to have a larger version of the building? I wanna see this thing from space. *rimshot*
  13. You\'re probably right. I ended up having to take the rotors off my space station. This, however, made it light enough to get into kerbostationary orbit!
  14. This really takes away from the whole \'persistence\' feel. I mean yeah, it would flood save files with discarded debris that managed to survive the fall, but isn\'t that the point of allowing potentially recoverable parts?
  15. I believe I may have found a bug, as I had never experienced this with this plugin prior to your fix: Whenever my craft exceeds 200m/s within the atmosphere, specifically when I have the rotors attached to something, the part\'s model will entirely disappear and the camera view will continually move downward as if you were gaining new stages or something. Additionally when the part disappears, it causes the ship to veer out-of-control.
  16. As a practice for when parts have cost and can be lost, when me and my friends play KSP we make it a habit to strap parachutes on any part on a stage that gets ejected from the ship. The parachutes always seem to activate, and if I\'m still low enough to see the part I can usually see the parachute deploy, but after a few seconds it seems as thought the ejected parts just disappear entirely. The flight log, if ended, doesn\'t say anything about the part having crashed into the surface or splashed down hard so I can\'t really tell for sure. Are the parts normally supposed to \'disappear\' like that when ejected from a ship, or are they supposed to remain persistent like crashed parts?
  17. Why does this need an engine or fuel? couldn\'t this simply be strapped to a rocket, or have rocekts/landing engines strapped to the side? I mean, launching a skyscraper into orbit and landing it on the moon is already pretty Jeb-like; it doesn\'t really need an engine. That stifles Kerbal ingenuity & creativity!
  18. How does this thing handle horizontal landings in MechJeb? Or does MechJeb compensate for the VTOL engine hen attempting to land? Must horizontal landings be done manually?
  19. Suggestion: KH-9 Hexagon It\'s a spy satellite, and an awesome one at that. I suggested this here and here as a possible collaborative project, including a modified powertech plugin and the mapping plugin, that perhaps could be made to create an automated self-correcting mapping satellite that drops the film of the maps and pictures into the atmosphere for recovery. This, in essence, could be used within the game in the future as a source of income; \'spying\' on other countries on Kerbin as a mission to create revenue.
  20. Suggestion: KH-9 Hexagon It\'s a spy satellite, and an awesome one at that. I suggested this here as a possible collaborative thing, including the powertech and/or dynsat plugins, that perhaps could be made to create a mapping satellite that drops film of maps and pictures into the atmosphere for recovery. This, in essence, could be used within the game in the future as a source of income; \'spying\' on other countries on Kerbin as a mission to create revenue. Not to mention the maps.
  21. Yeah, that was what was bugging out; if I leave the two different module types in there, it loads up fine but the part isn\'t attachable anywhere. Doesn\'t have a connection node or something. There\'s also the Space Station Parts Pack, which has a LARGE amount of well-made solar panels that start up small & packaged until you reach their stage, in which they just sort of jut out all impudent and look like they\'re supposed to. That pack is pretty much just uses mumechjeb toggle in the module line to allow it to be toggleable on-stage. IF I replaced the module line with SolarPanel it works, but the huge-ass solar panels are always fully deployed. And awesome that they\'re talking to you about how to make this work with the new shit! Can\'t wait to see all this in perfect working order. I want ion engines all up in this shit.
  22. Oh wow, thanks.. Found out that this makes the plugin incompatible with solar panels that unfold or are toggleable.
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