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arsenic87

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Everything posted by arsenic87

  1. Have added a fix for this problem here that doesn't require any editing on any parts, and fixes the problem on any mod that may contain the problem. It's a really strange piece of code from squad that causes this...
  2. This plugin fixes the problem displayed in this video: https://www.youtube.com/watch?v=Pzk6XcNO9ow This fixes the problems of “exploding/expanding†parts in the VAB while hovering over some parts in some mods. Put DLL file in your KSP Gamedata folder. This plugin checks all your loaded parts, and adds a extra “dummy description module†to all parts satisfying the following: Having three or more resources with no attached descriptive modules. This only adds descriptions, and doesn’t add any “usefull†modules that use system resources. This fixes errors when hovering over theese parts in the VAB. Download availible on Spaceport: HERE Source - Licence
  3. If there is a bug in some displays in one if the mods, it likely affects the rest of the mods on the same updateloop. There is a bug in TAC fuel balancer that doesn't show GUI, so perhaps uninstalling that?
  4. Did a quick fix to the staging problem. http://forum.kerbalspaceprogram.com/threads/62222-Hotfixes-Some-hotfixes-for-some-mods-for-23 An official release should be right around the corner anyway though.
  5. You could check out http://forum.kerbalspaceprogram.com/threads/62222-Hotfixes-Some-hotfixes-for-some-mods-for-23 for some hotfixes until updates are released.
  6. Figured out that the bug appears on all parts that has more than two resources, and doesn't have a descriptive module attached. Why exactly it happens like this I have no idea. Strange KSP code for the tooltips. Anyway, added a fix for this bug, and integrated it into ModuleManager (best place for it since many mods use it). It searches all the loaded parts after loading screen, and adds a "Dummy description" to the parts that need it. Somehow fixes it. https://www.dropbox.com/s/unqr7kyli8m6auy/ModuleManager_1_5.zip edit: removed the link. will make a plugin to fix the issue. Will post it here
  7. Figured out that the bug appears on all parts that has more than two resources, and doesn't have a descriptive module attached. Why exactly it happens like this I have no idea. Strange KSP code for the tooltips. Anyway, added a fix for this bug, and integrated it into ModuleManager (best place for it since many mods use it). It searches all the loaded parts after loading screen, and adds a "Dummy description" to the parts that need it. Somehow fixes it. -removed link-
  8. Fixed the time calculation for tweakable SRBs. removed As for this: It sounds like a more underlying feature problem, if someone can post me a detailed errorlog (KSP_data/output_log.txt) I might be able to quickfix. I don't feel comfortable getting too deep in the code though, as the mod isn't mine. I could if the author says it's ok.
  9. Noticed that myself.. There is a lingering issue burried somewhere in the code... But that'll have to wait, cause I'm dead tired and need some sleep Try to get the errorlog of the moment the bug happens (Located in KSP_data/output_log.txt) Cya in about 7-8 hours
  10. None taken The source I have changed is availible as a fork in github if you want to check which changes are made.
  11. Tried to make a .23 quickfix. It seems to have fixed the "root" issue But havn't checked it THAT much yet... Have a go if you want: -removed link- (Install the latest RemoteTech, and replace the DLL file in RemoteTech2/Plugin folder) EDIT: This is just a compile of the sourcecode that follows the mod, with the errors changed to new KSP code. The source is availible as a fork in GitHub (reelgood). I do not own, or have not created this mod. The dropbox entry will be removed once a patch is officially released, or if the devs request I remove it.
  12. Managed to find a fix for that. -removed link- Source for PartSim.cs (for the devs, if you want to use it as this ) is at -removed link-
  13. Made a quickfix.. -removed link- Just replace the Engineer.dll in the modfolder with this one. Havn't checked that all features works correctly. This is just a compile of the sourcecode that follows the mod, with the errors changed to new KSP code. I do not own, or have not created this mod. The dropbox entry will be removed once a patch is officially released, or if the devs request I remove it.
  14. Seems the mod doesn't work with 0.23. I changed the variable in question to the new one and updated real quick.. https://www.dropbox.com/s/mytikfipgcruz30/DynamicWarp.zip - (WTFPL Licence - Source) I'll remove this dropbox link once/if StratoK requests it, or updates this mod
  15. Made a quickfix to the problem in the DLL file. Just replace it in the Plugins folder. Edit: this is just a compile of the sourcecode that follows the mod, with some ParticleEmitter code changed. I do not own, or have not created this mod. The dropbox entry will be removed once a patch is officially released, or if the devs request I remove it Link removed Mod is updated
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