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HOC

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Posts posted by HOC

  1. As pointed out by a few people in this thread, the whole "blind" idea isn't particularly good.

    In light of this, having recorded a few test episodes (and having pretty quickly got rid of them), and in light of other commitments in my life, I've decided to cancel the series.

    Sorry to those of you hoping to have a video made. Feel free to use your footage as you like, in case you weren't already!

    - Harv

  2. Currently working on upscaleing 1hr of footage.

    Seen a few people saying they're upscaling their video. Don't! That doesn't magically fill in more pixels, it just stretches what's there and makes it look worse! I've also now edited the initial post to reflect this.

    On another note, I should be recording the pilot episode tomorrow - then we'll see whether or not I'll change the format away from blind commentary. The arguments that have been posted on this thread make sense - especially in that regard.

  3. are we allowed 1440p, or will I have to record is 1080p only?

    1080p is preferable, as it'll reduce file size for me and make things more convenient (I won't be uploading in 1440p). But if you can't stand to reduce your resolution, I guess it's fine. (provided other requirements are met, of course.)

    I'm really disappointed in the turnout. I don't have anything pre-recorded, so I suppose I'll fly a ton of missions and hope for the worst so I can help out =P

    The best part is, Harv may be commentating on modded KSP. This is a step in the right direction...

    I will indeed allow mods - thanks for reminding me to edit the initial post.

  4. Perhaps you might try recording videos the way I and most people I watch do it. Instead of doing all your commentary in post production, Record the commentary live as you record the video. This way you have no idea how things turned out in advance and your commentary will be IMO more "genuine". Not that post commentary isn't genuine, simply that commentary recorded live as you do something has a better feel to it and seems less rehearsed.

    Ah, the phrasing there is wrong - thanks for pointing that out.

    I've done live commentary quite a few times in the past, and doubtless will do in the future. It's just that, on the whole, I prefer commentating whilst not playing simply because it allows me to focus on what I'm saying. Also, the point of this series is to see whether I'll enjoy commentating over *other peoples'* missions - which, of course, I can't do live.

    Unless they were streaming, or something. But that would just be silly.

  5. Hey guys, Harv here, and welcome to the:

    vmoAAm8.png

    Submissions Thread!

    The Premise:

    I rather enjoy commentating over KSP missions, and usually I commentate over my own - with full, prior knowledge of how the mission turned out. To vary things a little, I'd like to try commentating blind over your KSP footage! With as little to no prior knowledge as possible, I think this series of videos has the potential to be entertaining.

    As a result, I'm asking you to submit a video of one of your KSP missions for me to commentate over in a pilot episode - just to see if the format will actually work.

    The Rules:

    • Footage must be 1080p, at an average of 30FPS.

    • To confirm this, you must link to a 5 minute YouTube clip of the video. This is a small preview to check the quality is satisfactory, and can be from any point in the mission - provided your craft is shown in flight.

    • The total video duration must be no longer than 1 hour - preferably closer to 25 minutes.

    • Your footage must be uploaded to either
    Google Drive, DropBox, MediaFire or Mega.

    • The video must be in no more than two parts, and the total file size no more than 20GB. This is the highest I can feasibly allow it. Make sure to use a good video compressor to get as low as possible without sacrificing quality too much. Lower file sizes (to a certain point, of course) WILL make you more likely to be picked.

    Oh, and by the way,
    • Don't upscale your video to try and meet the 1080p requirement! That's not why the rule is there! By asking for 1080p video, I'm looking for video actually at that resolution when recorded.

    Some Things to Note:

    Only send in interesting missions! If it's a perfectly standard flight to the mun, where nothing goes wrong, that isn't suitable. Conversely, if it's a flight where plenty of things go wrong but nothing gets DONE, that isn't suitable either. The best candidate is likely one where the mission profile is unique (as in several objectives in one flight).

    I'm allowing mods! *Gasp* yes, I know this is unusual for me, but I've decided that I might as well. It ought to help invite more interesting submissions.

    I've opted for direct file downloads to try and maintain quality. If you prefer a file sharing site not on the above list, suggest it and I might add it.

    Example Submission Format:

    Name: HOCgaming

    Preview Video: *link goes here* (or embed using [ video ] [ / video])

    Download Link: *link goes here*

    Details: Video is in one part, 50 minutes long. Footage is 12GB.

    Thanks for reading. I look forward to seeing your submissions!

    - Harv

  6. I've added an improved version of Tricorne IIb - now only 64 parts! (only fuel lines and few struts were changed, also a misplaced generator was relocated)

    Adjusted version: http://www.fileswap.com/dl/eS8Fpdi1B/

    P.S. Also a few more statistics:

    Fuel capacity is 2170 liquid fuel

    With full fuel it can land from 15km orbit with using just ~600 fuel and needs only ~280 fuel to get into 15km orbit (when taking off with total of 360 fuel), which means it can deliver over 1200 fuel at a time :)

    Oops, didn't see this before recording. Oh well.

  7. Spider Utility Vehicle

    http://imgur.com/a/WFUdD#0

    Total Mass of Utility - 7.2 Tons (Used Mechjeb to count, then removed. 58 Parts.

    Utility's .CRAFT file - http://www./download.php?g8gqzk05dhn34to

    MechJeb was not removed, unable to use or even try out because of it.

    Also contains 6 stages and 125 parts in total. Launch stage?

    Guys, submissions that don't follow the rules are making it really tiring for me to make the episodes. Just briefly check your submissions before posting in the future, please.

    Thanks.

  8. Welcome to the finally re-created

    0oALy.png

    official Submission Thread!

    What is Challenging YouTubers?

    Challenging YouTubers is the Kerbal Space Program show in which your hosts, HOCgaming and TheMattDennis, take on challenges submitted by you and compete to be the ultimate victor! Whether those challenges involve Orbiting, Flying, Crashing, Burning, Murdering, or Saving the poor Kerbals who un-wittingly signed up as volunteers is up to you! In order to submit a challenge for us, read on.

    MOST RECENT EPISODE:

    Making your submission

    To send us in a challenge, you need to briefly outline it in a reply to this thread. Short 'n' Sweet is the way to go, as we'd rather not read paragraphs of text. Linking to other challenge threads is fine, but it'd be nice to get some challenges especially made for us! If you can set us up a Scenario to do the challenge in that would also be great! Oh, and there's a few guidelines you should follow:

    The Rules

    Challenges should...

    • NOT require Mods! - We don't have the time nor (at least in my case) the inclination to install mods specifically for individual challenges! All Stock will also encourage innovation, hopefully.

    • Be Fun - Example: Driving in a straight line for an hour = not fun (unless there's a twist), racing round a track for a few minutes = fun! (should totally be submitted by someone).

    • Be Imaginative - The craziest and most unique challenges are the best! But they also need to be practical, so no "colonise every planet" submissions 'aight?

    • Be Unique - Repeating already posted challenges won't get you anywhere, make sure to check previous posts before replying!

    • Take Less than an Hour To Complete - Some massive projects such as Space Station construction would be sweet, but sadly take up way too much time to be feasible. Smaller, mini-game challenges are what we're looking for.

    Finally, thanks from both Matt and I for sending in some great suggestions!

    -Harv

  9. And we're back!

    Hey guys, Harv here, and welcome to our

    1JzoHuu.png Base.

    Our mission is to create a self-sustaining, well equipped, fully operational facility upon the Mun's surface. To do this, we require schematics for hundreds upon hundreds of utilities- ranging from fuel transporters, to living quarters, to reconnaissance rovers, even all the way to large storage units. This is where you come in.

    I need you to send in the most effective and innovative machines you can make, following the construction brief and rules laid out below. In each episode of That's No moon! Base we will be sending the best submitted entry following the construction brief up to the facility and managing the operation down on the surface of the Mun. The latest episode can be seen below.

    The Rules:

    • No Mods - the mission will be highly successful if the restriction of using only stock parts is in place, as it will challenge your ingenuity and knowledge of the game. Developer Console's "Part Clipping in editors" is perfectly fine.

    • Final Stage ONLY - Don't submit your design with any launch or maneuver stages wahtsoever, leave the job of getting your design there to me.

    • Must Mass 40 Units or Less - The launcher design we're using can transport up to the mass onto the surface of the Mun, but prefers as little as possible! You can find up your total mass by adding up the mass of every part used. This rule nicely ensures I can easily make episodes whilst encouraging simpler entries.

    • Use as FEW Parts as POSSIBLE! - The less parts we use the more episodes there will be, so make your entry attractive to me by making it with as few parts as possible.

    • Be Intelligent - If your entry is hard to land (CENTRE OF MASS NEEDS TO BE IN-LINE WITH CENTRE OF THRUST!), it won't get used. If your entry is needlessly heavy, it won't get used. If your entry falls to pieces on the pad, it won't get used. If your entry is made up of over 200 parts without good reason, it probably won't get used. The best way to raise your utilities' chances of being selected is to make it an attractive proposition to me!

    Current Construction Brief:


    We NO LONGER need a fuel reserve! What we need now is a re-fueler / shuttle craft which can ferry a few Kerbals down from the Bull's Eye Station and back up (just in case) and can also hold enough fuel to do the trip a few times, if needs be. Needs to have standard and junior docking ports.


    Making your submission - Post your entries in a reply to this thread, to be valid your require the following factors:

    • Name of Utility

    • Screenshot - Should probably link to image sharing site (
    http://www.imgur.com is good) to prevent filling up our screens, and must NOT require a download to view.

    • Total Mass of Utility - Time to get counting boys.

    • Utility's .CRAFT file - Added as an attachment or linked to and uploaded onto a file sharing site. .CRAFT files can be found in your game install directory under "\Saves\[Name of Universe]\Ships\VAB"

    • Your Name

    Phew! Thanks for reading all that, and I look forward to doing this series. It's gonna be FUN!

    -Harv

    SELECTED UTILITIES:

    1* Communications Tower V2 - Devon

    2* DRAkTEC Hangar 2.0 - Sapien Technologies

    3* Mun Motel - Home of the stars - Kerbanaut

    4* DRAkTEC MunTraktor - Sapien Technologies

    5* Howitzer Mk3 - Wimx84

    6* Bull's Eye Station - Hammer Wizard

    7* Lookout Tower - Ja

    8* KepeTech Refueling Station - KepeTech

    9* Tricorne IIb - norso

  10. \'Aight, I want to get this thread active again. Sorry about the super long wait.

    After some discussion with togfox and a few others it\'s clear that the best thing to do now, seeing as we have nothing that remotely resembles a majority consensus for the first Continent Location poll, is to start the next poll.

    Let\'s name some continents.

    Now, this is presuming that we agree on Continents 1, 2, and 4? That majority seem to, so I\'ll continue as if they have been largely decided upon. This is the part where you guys reply with name suggestions for any one of those continents. A simple:

    CONTINENT NUMBER:

    NAME:

    REASON:

    ...system shall suffice, I think. To clarify: If you want to suggest calling Continent 1 'Periculo', because it sounds cool, that\'s the info\' you\'d put in each appropriate field.

    Hope that sorts some things out. I\'ll end the current poll when we have a good number of suggestions to vote upon. All this is, of course, subject to change.

    Onwards! Reply, reply, reply! Last thing: Don\'t forgot to post your opinions on other people\'s suggestions, it helps us gauge the community\'s opinion. Thanks guys.

  11. Ah, thanks for pointing this out! I have always been frustrated with this, but never questioned the fact you are unable to snap the second end of a strut to an angle. I really hope it is fixed with in an upcoming update, but, as it isn\'t game breaking in any way, it shall unlikely be classed as a priority.

    As you may have guessed from ^all that^, no- I don\'t know any way to snap them to angles. If anyone does, I\'m sure we\'d appreciate the knowledge.

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