TomatedRaven
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I'm sorry, i did not mean to put the quantum strut core on the ship, but is has the same texture as the asas. As you are not allowed to use s part mods, could you make sure to end the flight after you landed? I would have fixed the save file if no one attempted this challenge yet, but apparently someone was very eager to. EDIT: How weird, nothing seems to be obstructing the hatches.
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Challenge #79 somewhat complete ! Total Kerbals lost: 2 The sad tale of Herory the brave: After a few days on the moon, Herory decided it was time to return home. He walked to his tipped lander, boarded it, and easily flipped it back up due to the low gravity on Minmus. After that, he took of, fiddling with the odd controls of his RCS powered craft. Nevertheless, he managed to get into orbit, and later he escaped Minmus's SOI. At his apokee, he managed to fire retrograde in order to get his perikee low enough for an earobreak, but then disaster struck. From the darkness of outer space, the space Kraken came, and before Herory could react, the physics of his ship were already devoured by it. Whilst his ship was spinning out of control and spazzing all over the place, he managed to leave his craft, and fly away. He could see his craft for a few more seconds, before the Kraken returned it disappeared. Herory tried to adjust his orbit so he could later be saved by another ship, but is was too late, and he was on a collision course with Kerbin. After a few painfully long hours, he hit the atmosphere of Kerbin, where the heat of the re-entry penetrated his suit and scourged his body. The last minutes of his life Herory only felt an agonising pain, before the ground put him out of his misery. Bill and Jeb continued their journey through the mountains, but the bad news had lowered their concentration and they slipped, after which they needed to do some repairs. Eventually, they made it off the mountain, and despite the bad news Jeb wanted to continue their panned picnic. This sad event stimulated Act corp to hasten the replacement of crew on board the Shiva station. They have build a more robust and safer ship for this mission, capable of replacing all the crew and then landing safely back on Kerbin. Challenge #80: Fly the Act corp_ Crew Rotation Ship into orbit, and dock with the Shiva station. After that is done, replace ALL the crew in the station with the crew in the Ship. Finally you should make sure the Ship lands safely back on Kerbin, allowing the crew to return to their families. Save File: Almost Multiplayer
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Challange #75 Complete! Total Kerbals lost: 1 The Cabbage has been docked with Kenrim Kerman's ship and he is now ready for an extraterestial landing. Other tasks completed: - Fixed Kenrims flags being default. - Fixed the Laythe lander exploding. - Made sure all flights on Mün are ok now 20.1 is out. - Jeb and Bill continued their journey and stopped on the highest nearby peak to watch the sunset. In the meantime, Phillock became very upset about just being left to die on the launchpad, and he dicided to do something. He tuned out to be a natural thief, and he managed to steal a prototype gouvernement rocket. Notes about the rocket: (please include this in all futere challanges involving this rocket: - Be carefull landing since it lands on the tail things. - NEVER press G, they are supposed to look like guns, not to be functional. - In order to use the rover, drop it and the move the rocket away. - The rocket is desinged to go to the Mün or Minmus, and return. - In order to return, manually decouple the docking port of the top section, and fire the engine. - The engine of the return bit is above the docking port, but it works fine. Challange #76 get Phillock into orbit. + Extra task: It would be nice if someone redocked the Charon to the Shiva station. Save File: Almost Multiplayer
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I see you have trouble with your Kerbal Alarm Clock (or crew manifest). In order to fix this, make sure to install the PluginData folder into the correct place. So for Crew Manifest it is in Kerbal Space Program\GameData\CrewManifest\Plugins\PluginData, and for Kerbal alarm Clock in Kerbal Space Program\Plugins\PluginData.
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Challenge #65 Complete! Total Kerbals lost: 1 After the tedious task of docking Brain to the booster, I managed the preform even harder task of pointing the engine of the booster to prograde and use the fuel from Brain to deorbit it. Now that the Valkyre station has its fuel core attached and is saved from the danger of an loose fuel tank, it is time to fit on its engine cluster. The next challange is to fly the Act corp_ Valkyre Engine cluster to the station and dock it somewhere in the main stack. Challenge #66 1- Lauch the Act corp_ Valkyre Engine cluster to orbit. 2- Rendezvous with the Valkyre station. 3- Dock the engine cluster somewhere in the main stack, preferably not at the back. 4- Deorbit whatever is left of the launch vehicle. Notes: - The rocket may look rediculous, but it works. - The rocket uses aspergus staging, just hit space when an engine stops and you should be fine. - For the engine cluster, 9 toggles the lower engines and 8 the upper ones. Download link: Save File
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They are going to.