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Posts posted by haydn1997
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Would it be possible to get one that's probe controlled and/or launched from another craft flying bomb style? also, is there any specific level of throttle required to get them to fly themselves or just put it to 100%?
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The "Spontaneous" perhaps?
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404 3-man Ship Not Found.
Was wandering how long it would take for that to appear, great ship by the way can't wait to try it out
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Hello,
Is it a known issue that the DEMV Mark I disappears after a mission is saved using v0.17? I have sent two DEMV Mark I (v1.01) to DUNA successfully but they disappear with or without kerbals inside them after I save the mission. Any input and/or assistance in this matter is appreciated.
check the max persistent debris option in the settings menu and increase the value of it
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Aren't you supposed to put it on a rocket first?
Doesn't the word "Launch" in anything to do with KSP infer some sort of rocket strapped to it?
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I can't say that I've had any problems with rapid unscheduled dis-assemblies but every time I go to launch the Mk4 Demo Stage it tries and most of the time successfully flips over and points itself at the ground
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Unfortunately there are too many optional configurations to try and post them all. I will post a demo file with default parts if that will help.
Oh, well there's all my problems solved
Also, what's the node on top of the RAT *intended* for?
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The cage is upside down, the cross bars go against the DROP.
Place the "cage" first against the DROP. then the ASAS, then the RCS tanks moving outward on the nodes toward the open end.
The two smaller center nodes are for the ASAS and RCS The large Nodes are for the DROP and two meter launch vehicle.
The RCS tanks should be centered in the cage, if not flip the tanks over.
<a href="http://imgur.com/7qdQn"><img src="http://i.imgur.com/7qdQn.jpg" title="Hosted by imgur.com" alt="" /></a>
Nope, the bars will go red and unplaceable if i try to orient them like that on that end, but they're fine with that if i try on the door end
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Place the double crossbars against the non-door end of the DROP
Place the ASAS on the closest node to the DROP with the four legs facing the DROP.
Place the RCS tanks on the next small node, you may have to flip the RCS tanks over depending on the build orientation. The RCS center node should be outward toward the open end of the frame.
So something like this?
[ATTACH=CONFIG]34806[/ATTACH]
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So how do i assemble the ASAS frame? i've tried about 5 different configerations and nothing seems right
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Truck cab is there, however it was too small for my truck, thats why its "in" my version ^^
that's an awesome truck, any chance of a .craft file for it? :3
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Is using multiple recyclers on one vessel a bad thing? because it may or may not have screwed up my KSP
also, how do i use rock rack/track thing and the recycler scoop?
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Isn't the Kraken dead as of 0.17?
It is, you can find it's corpse on one of Jool's (I think) moons, but now we have the Deep Space Cthulhu to deal with
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Just installed add-on and its getting stuck on the loading screen while loading the station airlock insides
Either delete the part or check if it's folder name matches another with only 1 or 2 letters difference, if so - rename the folders and/or parts to have a larger difference in the name
worked for me
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Overview:
what are the orange panels on the top end of the ship from?
EDIT: feel free to shout at me if they're from a more recent version of the DSM pack :l
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I know it's not the point of the topic but DAMN I want to know what mod that is, too!
They are the DEMV mk1 by Bobcat, the torus (I think ) from supersonic labs and the Alien nostromo and I cant remember who made that but it was in plugin-powered releases from memory
EDIT: I've also got a landing on Eve from a while back but ran out of fuel so at Eve it shall stay!
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I made this one a while ago, is it a starship?
Anyone else reminded of the PoA at a glance?
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Well your advice worked!
Sort of.
Now I'm getting this problem every time I load JUST the cockpit
www.youtube.com/watch?v=Z1HzimXVk98
What a weird bug
resembles the launch pad obliterator plugin, are there any other mods installed/does the pod require or run any?
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Umm how did you get the airlock hatch to work properly? I'm having REAL problems with my starbug cockpit for my Red Dwarf mod. can anyone help?
I've got it in the game no problem, but I can't open the door, says its obstructed when it clearly isn't.
I dont so this probably isnt the best advice but maybe move the airlock zone so that None of it collides with Any of the model, it could be blocked by the fact that part of it sits inside the model
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unfortunately my KSP has been lagging out on my laptop due to the size and amount of pieces. that and the fact that its currently evolving at an alarming rate with the introduction of new parts means that any screenshots ATM would be almost instantly be majorly out of date
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I suppose the jetpack would work for re-entering the rover on the Mun or Minmus. My kerbals were being poofed specifically while I was trying to test deployment methods on Kerbin, where the jetpack won't lift them.
for atmospheric purposes I'd recommend ladders, lots of ladders
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Oh noes!
Jeb,Bob and Bill have been eaten by the space kraken during testing!
But other than that its all going well; just got orbital construction and am launch huge ships filled with nothing but fuel and spare parts and im going to have to redesign the ODST style drop-pods as some prototypes launched from a smaller orbital platform showed that once deployed in their current state they have a bad habit of spinning aimlessly and getting nowhere:rolleyes:
oh and I'll upload images when i get back from school this afternoon
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*posts *
And I'm also currently working on a interplanetary rocket capable of holding 28 kerbals in the main body, can carry up to 8 more in small atmospheric re-entry pods (ODST style), another 3 each in 4 larger landers capable of non-atmospheric re-entry and then ascending to the main craft again, and a currently undetermined amount in re-entry capable (what else?) rovers that will stack on top of the larger landers.
Jebediah, Bob, and Bill are currently testing the prototypes
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90 degree inclination (over the poles) and as low as you can go.
Bonus points if you can tell me why this is so.
because yes
nah its because as the craft moves up and down the planet/body it covers from pole to pole and the closer it is to the planet/body the more out of synch it becomes with the planet/body's rotation giving optimal coverage over time
or something like that
Kerbin Mini Shuttle
in KSP1 Mod Development
Posted
We need more people like you on the forums.