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Everything posted by The Joker
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[1.0.2] Land Speed Record!
The Joker replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Taking advantage of RCS, I see? -
[1.0.2] Land Speed Record!
The Joker replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Sokol 56 - Hard mode, 483 m/s. http://imgur.com/a/YU1by -
[1.0.2] Land Speed Record!
The Joker replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Parachutes don't necessarily lift your craft off the ground- if you place them right. -
[1.0.2] Land Speed Record!
The Joker replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
If we're attempting the Hard Challenge, is it okay if we turn heating off? You didn't quite make it that clear. - - - Updated - - - Here's my entry for Hard Mode- the Sokol V. 339 m/s and 8.4 Gs. It's definitely got room for improvement. http://imgur.com/a/9JWA0 -
1.02 Kollier Trophy (reset for the updates)
The Joker replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Alright. I've already got a second submission, the Roadrunner 3. Roadrunner 3 - The Joker Highest Altitude Achieved: 28,049m Highest Speed Over Land: 1,695 m/s (just short of Rodyle's 1,727 m/s) Highest G's Endured: 6.1 G's -
1.02 Kollier Trophy (reset for the updates)
The Joker replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Will we have to land at KSC or is it possible for my previous entry to be submitted to the "ironman" division because he successfully splashed down? -
1.02 Kollier Trophy (reset for the updates)
The Joker replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
I agree. Perhaps the pilot should also survive the flight? -
1.02 Kollier Trophy (reset for the updates)
The Joker replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Definitely plenty of room- working on Roadrunner 3 now. Good luck to everyone else! - - - Updated - - - Hey Slashy, Two questions: 1) Can I enter a second submission? 2) Is it allowable if the plane separates before the record attempt (i.e. a plane being dropped from another at high altitude?) Thanks, The Joker -
1.02 Kollier Trophy (reset for the updates)
The Joker replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Hi Slashy, here's my submission- the Roadrunner 2. Climbing to record-attempt altitude of approximately 10 km above sea level. The only good picture of the record attempt taking place- the smoke is the vertical stabilizer being incinerated. Here's a good view from the cockpit of the record attempt. Jebediah's speed indicator reads just over 1 km/s. Any landing you can walk, I mean, swim away from is a good landing. And here's the end of flight statistics. Roadrunner 2 (The Joker) Airspeed Record: 1,117 m/s Altitude Record: 12,146 m G-Force Record: 13.0 G's -
1.02 Kollier Trophy (reset for the updates)
The Joker replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Hi Slashy, Great challenge, and I'm almost ready to enter my submission. Just one question- I've forgot how to view the end of flight statistics screen (other than creating a catastrophic failure). Do you remember how? Thanks, The Joker EDIT: Nevermind, I've got it. Expect my submission soon. -
So, if anyone here has attempted lithobraking (though I'm sure most of us have on accident ), they know that while you have pieces that can survive incredibly high impact velocities (namely the structural pylon) but the problem is that in that time frame the pylon itself has stopped but the rest of the craft has not, so the craft is destroyed anyway. Today, on the KSP subreddit, I saw a post of a lithobraking on Kerbin using the structural pylon. To get around this, he placed the pylons on top of each other to "cushion" the fall. Each pylon meant a drop in force. What I want to know is if this drop of force between parts can actually be calculated mathematically to be used to plan lithobrakers in the future.
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Do you feel KSP is ready for 1.0?
The Joker replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I would just like to say that it's ultimately Squad's choice on what they want to do. They made the game, their word is final. I respect that. But it's the majority of the community's opinion (over 2/3rds) that do not want KSP to go into 1.0 immediately. Have we ever seen an update the size of what Squad proposes before? No. At the same time, I'm not saying its bad to have these new updates. The game deserves these features before it can be considered finished. Still, Squad needs to understand that with a mountain of features comes a mountain twice as high of bugs. The game, as it stands, is already poorly optimized. It crashes, it lags, and many underlying features have not been actually implemented (Terrain Scatter, anyone?). All I can ask is why Squad is so rushed into releasing everything in 1.0. Why can't we have a .91? This way has worked and many features have been fleshed out for the past few years throughout Alpha. I'm not suggesting that Squad is doing this because of some ulterior motive or money troubles, but I'd like them to come clean in their decision-making process and in why they have so far chosen to immediately go to 1.0. If it's a valid reason, I'll accept it without complaint. Squad, so many things have been made better in KSP because you listened to the community. Do you want to turn your backs on them now? -
Do you feel KSP is ready for 1.0?
The Joker replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
If someone can answer me why Squad feels the need to rush through Beta into 1.0, that'd be great. As we've said before, all previous "reviews" of KSP have been taken with a grain of salt, because they realize its only in Alpha/Beta. But what happens when Squad goes to the 1.0 release? Reviewers will see the poor optimization, the lacking of many features, the mountains of bugs and crashes. They'll be harsh with their treatment of the game. It won't go well mainstream. Squad, you don't need to rush this. People aren't leaving because you're taking your time. Take your time, flesh out every little feature and part, and make this a real masterpiece. -
Do you feel KSP is ready for 1.0?
The Joker replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
No one said anything about the oven. Like what's been said, KSP has been in Alpha for several years now. We've only just gone into Beta, and Squad has, for some reason, decided to put practically everything into the next update. With a mountain of features, there'll be a mountain of bugs. The game has poor optimization as it is. Squad needs to go through each feature piece by piece and flesh it out. We've come this far doing that. I don't see why we need to rush a masterpiece. -
Do you feel KSP is ready for 1.0?
The Joker replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
But these reviews kept in mind that the game was Alpha. When it gets released as 1.0, it will be treated instead as a full game. I'd imagine a lot of them would re-review KSP. -
Do you feel KSP is ready for 1.0?
The Joker replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
It's not an asinine argument. When KSP goes to 1.0, it is considered, effectively, complete and ready for review. Squad may add more features, expansions, or improvements later, but when they make it 1.0 it will go to reviewers. A lot of things in KSP aren't complete, and with this many features being compacted into one massive update, there's going to be lots of bugs and issues with it, in edition to how poorly optimized it is already. We've only just gotten to Beta. We had 13 updates through Alpha, if I remember correctly, from first release. But we've only had just one in Beta. I don't think this game is really complete. Why is Squad in such a rush? -
Community TeamSpeak3 Server - In space, WE can hear you scream!
The Joker replied to Majiir's topic in KSP1 Discussion
Most of the channels are locked for no particular reason. The server tends to be quiet because we don't see a large amount of people around, those who do stick around after a while are few and far between.