Jump to content

crazygreek

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by crazygreek

  1. Hello, first time posting I am pretty deep in KSP right now and I'm starting to cut my teeth in part configs with the ultimate goal of trimming down the 20+ mods i'm using to the parts I want with the functionality I need. I think IFLS will be the mod to use for life support without complicated production chains and all that. My problem lies with this mod : http://forum.kerbalspaceprogram.com/threads/79588-0-90-USI-Kolonization-Systems-%28MKS-OKS%29-%280-22-3%29-2014-12-27 And its inflatable agricultural part (MKS_AgModule.cfg). It has a nice model and its KAS module suits me pretty good. Here is where my problems come in. I took a look at the different variations of the Greenhouse .cfg from this thread and tried to replicate it on the part with adding modules, switching the animations, trying simpler things but it was all in vein as I cannot make it behave like a Greenhouse (producing LS). In line with what was said earlier 4 of these per 2 kerbals to make a self-sustainable base sounds pretty good to me as it will look great having all those greenhouses around your base and it will make larger base/colonies possible. So what do you say ? anybody with superior ksp modding skills want to give this a try ? If you can do it i'm pretty sure I will be able to replicate the result to the rest of the mods parts to have a IFLS compatibility add on to the mod.
×
×
  • Create New...