Pirate
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Everything posted by Pirate
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Surprise! Im not dead! I will try to update this mod over christmas break! Sooooooo.... Not a promise, but I will try!
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Actually if lazor system is updated than mine should work
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[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
Pirate replied to nobody44's topic in KSP1 Mod Releases
Its needed -
Can't wait
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Well I have little to no coding knowledge so don't count on it /.\ If I did I would probably get some coding master to fix it and then make some new models (nose gun, wing gun, etc)
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You could turn down it's speed and how much damage it can take in the cfg
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Huh, I don't know how that could happen... I will talk to romfarer about it.
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Check your staging, you might be firing 1 round into another one
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You need to get Lazor Mod and extend the range.
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I made a post about that didn't I? I plan on making an assortment of guns, when I can...
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Maybe, and Yes. I am going to make some smaller versions of bombs and attempt to make a pod missile holder, but the colliders >_>
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The canister missle things.... I dunno I tried it at one point and caved in due to stress, I could try again though. I want to make battleship style guns once Damned Robotics 2 comes out, whenever that is
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The effect is the same for all of them but the size for the nuke is much bigger, I haven't gotten around to messing with the particles and honestly I have no idea how I would
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Wow lots a great responses! I am adding dummy bombs, as for proximity detection, if you have the lazor mod you can already do that The guns.... hmmm... I could take DYJ's GAU-19 plugin and mess with that... Ill get back to you on that
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Oh jeez, this again. This happened a while ago and I don't really remember how I fixed it. Give me a minute and I will mess with it. EDIT: Figured it out! Turns out KSPSP hates .rar files, so I had to upload it with a .zip, anyway its fixed now! Have fun with the 'splosions.
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Pirated Weaponry (JAWRD Redux) V0.31 Pirated Weaponry makes a return in .20 after the forum wipe! DOWNLOAD About The Pack -This pack adds missiles, cannons, nukes and soon enough, new plane parts! Currently the pack is in Release Beta V0.31 and includes: -JCR100S Explosive Missile -Wasp Missile -Nuke -Bass Cannon -Bass Cannon Round -Small Bass Cannon Round -Small Bass Cannon -Tiny Bass Cannon Round Important Info -Romfarer.dll was removed from my pack due to versioning issues with Romfarer, in order for the lazor guided weapons to still work please follow the link in the readme. -After the forum thread wipe epidemic, Pirated Space Co. has been in a big rustle trying to recover their files, and after a long wait the engineers finally decided to check the archives to find the files waiting to be updated! (True story) How To Use How to fire a guided missile. 1. Make a plane with a missile and a lazor control module 2. Once flying open the lazor system by clicking the circle on the top left, then either target a ship or building and viola! You now have a missile heading towards the target, and not even 3 steps! How to use the Bass Cannon. 1. Place the Bass Cannon somewhere on your epic craft 2. Place your ammo of choice into the barrel of the Bass Cannon 3. Have your engineers order the projectiles so your don't visit Newton's 3rd Law first hand 4. PEW PEW PEW License Do what ever you want with this mod except for monetize, or redistribute without proper credit given to Romfarer and myself.
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At first it seemed to be just the animation and sound, but I kinda think the engines keep firing and producing thrust, and with mechjeb, it can be stabilized and continue producing infinite thrust O.O
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Later on when I get on my PC, I think I will make a quick video on how to install the ejection seat, the text version ses a bit confusing at first
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[0.16] Core Shipyards presents: Modular Carrier Package (UPDATE 0.2)
Pirate replied to Core21's topic in KSP1 Mod Releases
Does it by chance have a texture? -
Is it just me or do the textures feel too.... plain... :/