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KSP2 Release Notes
Everything posted by Globox
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Mobile Rocket Launcher / Missile Vehicle
Globox replied to PTNLemay's topic in KSP1 The Spacecraft Exchange
I gave a shot at the Scud-esque launching vehicle, and this is how it turned out : http://imgur.com/a/AnIdL -
I was thinking of putting together a HD buildings pack for KerbTown, would that be something you guys would like?
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Kerbin City Community Project - Phase B - New Islands
Globox replied to nothke's topic in KSP1 Mod Development
Hey guys, I've been working for a while on city models and I think I could help you, if you're okay with it Here are some sneak peaks -
I am still into it, I messaged the guy working on Kerbtown, thanks for the link guys I feel that we might be close to having cities in KSP
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Okay. Now you have to make a Kaiju.
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I have no news from FrogBull, so I guess our project is on standby but not forgotten. I want to make it happen
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I am still alive, though I have no news from Frogbull
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[Showcase] Non Asparagus Launch Vehicles
Globox replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
PheNix 01 Launch Vehicle, my workhorse for heavy LKO operations, station building and Mun landings Quite simple design, gets the job done -
Hey guys, small update here ! I have moved from my old house and I won't have a computer until the 15th of this month. I'll be back on working from then on. TouhouTorpedo > That's what I would prefer as far as I'm conderned. I have sent Nova a PM but he has not responded yet... Annoyingorbits > We'll deal with names when the mod is good enough to come out, but I'll come back to your ideas when needed, I'm not a fan of the K syndrom either
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Parts, but don't worry the mod will implement some cities so you won't have to build some if you don't feel like it.
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This is a bit far from the original concept of the mod, and also Extraplanetary Launchpads, from the mod, can be placed on Kerbin I think. We'll focus on cities and airstrips first, we already have a few problems to solve before the mod can be released
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Well we will have both. The mod will come with existing cities already placed on the surface of the planet. And for those who would like to build their own cities, they have the possibility to make it and then place them on the planet by themselves.
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Thanks for the heartwarming comments ! This is the first time I work on a mod, so don't also hesitate to give me feedback And since you've been nice, take a look at that :
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They have a collision tolerance based on their size to make it "realistic", so Kerbals can walk on them but a crash with a plane or rocket will destroy them, depending the size and speed of said craft.
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- Hey guys ! - Small update on the mod : - Frogbull is working on the way to implement cities and has achieved good progress ( nothing to show now though ). - I have made some progress with the models, let me know what you think : The family is growing slowly but surely Also, first ingame sneak peak at the buildings, Jersted is thinking about renting a flat
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[WIP] Copenhagen Suborbitals Ships V0.2
Globox replied to TheCanadianVendingMachine's topic in KSP1 Mod Development
This is so awesome. I'm waiting to see what you can come up with ! Godd luck, if you need any help with the modelling I'd be glad to give you advice -
Glad you like them it's all work in progress at the moment, but I feel that by the end of the month we should have made a prototype city to see how that looks ingame.
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I am not the one in charge of this part of the job, see with Frogbull Also another sneak peak for you guys, more buildings to come ...
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Well then you can download cities that other people made if you don't feel like building your own ones. Also, the mod will include a few cities for those who don't want to build.
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Hey guys ! I am proud to announce that I am officially part of the project I'll be doing all the modelling and texturing of the buildings. So far I only have this sample to show you ( rendered in maya, ingame footage will follow soon enough ) Stay tuned, gonna do more of them in the next days
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Kanberra anyone? There are plenty of possibilities... But we should set a limit to the number of cities
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Again I can show you some works of mine via PM if you are interested
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Hey guys. I'm a CG student running on too much free time recently and I'd love to help with that project. If you want to see my works I'd be glad to showcase ( providing you need any help ) Otherwise that looks pretty neat as a whole
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I am glad to introduce our new product, the MAV 21 codename "Sobek" ! It is a mobile artillery launcher with a fire-and-forget system. The truck comes with lighting for night launches, as well as a "Firing stance". The missile consists in a stage of solid propulsion which burns up to 11 kilometers. After the burn is complete, the war head separates and, after a parabollic trajectory, lands at a maximum range of 40 kilometers. Features : -Automated Trajectory Guidance system -RCS Steering -Ground - Sea capabilities -Strategic obje Embarks : - Conventional HE warhead W-C1 - Electromagnetic Disabler warhead W-E1 Full album at : http://imgur.com/a/AnIdL
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Yeah I could've done better with the grass, but school project means I was limited in time, but I might rework on it a bit later