videomaji
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Rocketeer
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
videomaji replied to sirkut's topic in KSP1 Mod Releases
i've been trying many ways but i cant seem to get it to work with 0.23 any ideas guys ?? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
videomaji replied to sirkut's topic in KSP1 Mod Releases
ive been away from ksp for a long time no thanks to nerve damage in my hands. i lost the ability to pretty much do nothing worth wild any more. i think the new robotics is pretty awesome. and it makes me smile to see some of my old idea's and designs come alive in the new one's keep up the great work!!! -videomaji -
someone needs to update this to 0.22. currently doesn't work which is a real pity because it really important !!
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reminds me of something i did while back using attachment mod to slap on fuel, keth, ect you could stack them. when send them out to planets and later on when you need the resource say ? like keth theres a keth flower growing you can just pick up attach to your ship walla your ship gets it's dose of keth fuel.
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[0.21] Hooligan Labs - Airship, Submarines and More
videomaji replied to Hooligan Labs's topic in KSP1 Mod Releases
man been trying to get these freaking balloons to work there going nuts man,, i attached 2 above/below and only moves when i use rc thrusters,, anything else like rocket on-board is useless and wont supply thrust,, also using the balloon slightest turn my ship just goose eggs on me completely falls apart as if the glue stopped working lol -
L4D car in KSP - with interior models!
videomaji replied to TouhouTorpedo's topic in KSP1 Mod Releases
Lol this is too much lmao i wish i could get it,, i got so many mods i just keep crashing every launch and take 10 min to restart other then that id be all over this sorry cap is busted -
Yesa woohoo baby!!
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Biodome Alpha 11 development released 19/10/12
videomaji replied to Kayaking4autism's topic in KSP1 Mods Discussions
alpha 9 ah im check this out,, man i've spent 4 day straight trying to make somthing, game keep crashing time to time all that time i haven't made **** -
Biodome Alpha 11 development released 19/10/12
videomaji replied to Kayaking4autism's topic in KSP1 Mods Discussions
im gonna try engine in middle like you did get a whole freaking city up there after i get done making my epic ship -
SO BASICLY when you magnetized you arse aint going no where !! could it be when you join object in this manner one inherits the propers of the other ?? so in a sense 2 parts magnetically attract become one propertys of both mix to become one ,, so if one wasn't moving in the first place and pretty much has no way to be able to do other part now shares that regodless?? my 2 cents im gonna fart around with your magnet lmao i got some creative uses for it:)
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im working on a craft can launch whole mess those drivable's
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Biodome Alpha 11 development released 19/10/12
videomaji replied to Kayaking4autism's topic in KSP1 Mods Discussions
yeah im gonna try that i tryed strapping on the back of a insanely large ship the nostromo or somthing looked like a giant turtle lmao just spun around in circles guess ill try warp it ,,