Im satisfied with the moons/planets we have now. Considering they already said they are working on refinements to what is already there, I say excellent! Clean up any of the glitchy places i havent been to yet but heard people talk about, add some pre-built rovers (im honestly scared to try any of my own - the effort to get it somewhere, just to find it unlandable or inefficient would be such a PITA), plus some other stuff to do once your on the surface. I love the Easter Eggs and finding them is fun in its own right, but wouldnt it be cool to, i dont know, take rock samples, set up stable, stock-styled bases (with lab modules and such). Its a lot of fun to get to moons and other planets, a minigame or two once we are on the surface wouldnt hurt too much. Optimization would be handy too. I know i have a pretty good rig, and when i get to a part count of about 250 or higher, it just does not agree with me. I can only cry for the guys with worse comps. A standardized Electricity plugin? Im interested in trying one of the ones out, and several mods use them (but use different ones, and can all be uncompatible with each other, from what i understand), and im unwilling to download all the extra...fluff..to then sit around and dink and figure out which thing goes with what. Give people a model to work around, and watch the wonders resume. Hate to say it. Idiot tools for interplanetary transfers. I kind of think i have it down now (i can get stuff to rendevouz with Duna more often than not), but even the slightest error makes such a profound impact on the flight plan and timing... y'know, im a pretty smart guy, but im not all that great when it comes to mathmetics in most respects. Im passable. And sometimes, looking at some of the suggestions on here (ok, i KNOW its literally rocket science), it seems like in order to make this game more accessible, lowering the difficulty curve a bit for some people i think would drastically increase playability, and you can turn the easy-tools off once you start getting more familiar with the game. Ive absolutely loved the challenge of building something that can orbit, then make it to the mun, then minmus, then other planets, but there were definately some places along the way in the last couple weeks when it was kind of overloading. When something goes wrong with the craft, i would LOVE something more specific than "structural failure on"...Ive had a few different rockets that, its 50/50 odds, that once its past the atmosphere and on its last booster stage, the engine will just plow through the fuel tanks. It doesnt happen EACH time, so i have no clue what is going wrong or how i could modify the craft back in the VAB to prevent it. MOAR EASTER EGGS NOMZ! Great game guys!