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TimoV

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Everything posted by TimoV

  1. Well... Just tested with a complete stock install: It's because I want to launch big laggy ships. Even in a stock install, I can hear "stuttering" in the audio when I try to launch a 300+ part ship (the test ship that I threw together can be found here: http://sdrv.ms/1dzgH8B) So apparently, it was my system . Even with turning the graphics all the way down, I still get lag sometimes on my biggest ships, causing the audio to also "lag".
  2. System Specs: GA-EX58-UD5 (I use onboard sound, ALC889A, connected to Logitech 5.1 surround system) Intel Core i7 920 6 GB RAM (1600 mhz) Radeon HD 4870 Windows 8.1 x64 Granted, I do not use a dedicated soundcard, but it's not that I'm using a low-end motherboard... I do however use quite a lot of mods (including Universe Replacer and BoulderCo's Cloud/City Lights mod)... When craft is sitting at the launchpad, KSP is using about 3020 mb of RAM memory (wasn't there a limit on 32 bit programs in Windows of using 3,2 GB RAM or something?). Nothing else is running at the same time when I play KSP (except for the typical stuff like Skydrive/Dropbox sync).
  3. Hi Athlonic! First off: thanks for this mod, have been looking forward to something like this for ages (well... hypothetically...) But (oh here it comes )... I experience the same problem with stuttering audio at launch. The audio isn't spoken fluently (there is about half a second-second pause between each "spoken" second). I have tried my 365 parts ship with mods and multiple launch clamps, but also a simple 5 part, only stock, ship with 1 launch clamp - audio "stutters" in both cases. When I abort the launch however, the abort audio is perfectly fluent. It seems that, because every second in the launch sequence is a seperate ogg file, these ogg files are loaded seperately with a 0,5-1 second delay (while the abort sound is just 1 ogg file, which gets loaded as a whole). Sorry, not trying to fix your program here (I know nothing about coding xD), just trying to give you as much information as possible . Edit: Mmm... just tried it on a stock install and there it works, so it could be interference with other mods (causing memory issues, although the game doesn't crash when running your mod)
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